Stellaris Tycoon Redux [2.1]

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Authors: Aldonis Draconis, StoicSirius

Last revision: 26 May, 2018 at 22:53 UTC (10)

File size: 1.03 MB

On Steam Workshop

Description:

Original Mod: Stellaris Tycoon

This is an updated and improved version of "Stellaris Tycoon" by RED

NOTE: All pictures past the third screenshot are incredibly outdated.

Stuff added by this mod:

– Energy storage buildings both for organic and mechanical empires.
– An Entertainment Center that generates extra energy from pets.
– A Dark Matter Experimental Unit that produces a lot of energy, Physics and Engineering research.
– A Garantho-Betharian Power plant that produces slightly less energy than the DMEU and only a little bit of Engineering research for less strategic resources.
– An Atmosphere Processing Plant which increases a planet’s habitability by 30%.
– Strategic Resource buildings which output double the bonuses of a strategic resource.
– Freelancer Cooperation Department buildings that generate strategic resources for a significant cost.
– Industrial Complex buildings that give a bonus to mineral production of a planet, along with mineral adjacency bonuses, for an overal happiness reduction of said planet.
– Ministries that offer various small bonuses for your empire or planet.
– Defense buildings that offer various bonuses, along with an improved defense army that requires the Defense Center, or Defense Network if you’re a mechanical empire, to be built. They replace existing armies automatically if they are weaker than the new army
– A TV building which offer a small bonus to planetary happiness and increases empire ethics attraction. It can be upgraded into a building which offers more happiness or another building which increases ethics attraction even further.
– Offers a better Resource Silo which has double the capacity of the regular silo, and can be built alongside it.

Compatibility:

– The mod doesn’t overwrite any vanilla files.
– Save compatible.
– You can remove the mod from your current game without any adverse effects (Other than all of this mod’s buildings and other things disappearing, of course).
– Has in-built compatibility with CGM: Buildings by ExNihil, which makes the AI able to utilize my mod’s content.