All Enigmatic Technologies (Clean)

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Author: jonjowett

Last revision: 21 Mar, 2019 at 17:49 UTC (8)

File size: 28.67 KB

On Steam Workshop

Description:

This micro-mod grants you the ability to research Dark Matter Deflectors, Dark Matter Reactors and the Enigmatic Disruption Field by defeating the Enigmatic Fortress – there is no need to reverse-engineer Fallen Empire tech.

In order to unlock these techs, you need to finish researching both the Enigmatic Encoder and the Enigmatic Decoder. In addition, you need to finish researching the relevant prerequisite tech:

  • Dark Matter Deflectors – requires Hyper Shields
  • Dark Matter Reactors – requires Zero Point Power
  • Dark Matter Thrusters – requires Impulse Thrusters
  • Enigmatic Disruption Field – requires Titans

The Enigmatic Disruption Field is equivalent to a Shield Dampener plus a Quantum Destabilizer, combined into one component.

Inspiration:
  • This mod was inspired by the original All Enigmatic Technologies mod by Sam.
  • Unfortunately, that mod edits the technologies themselves, which means that it’s not 100% compatible with other mods (and it also requires updates every time Paradox changes the vanilla technologies).

FAQ:
  • Is this mod save-game compatible?
    Yes.
    You can safely add this mod to a save game that was already in progress (but you may need to wait awhile for the event to appear – see below). You can also remove this mod without harming your save (because the mod only adds events and country-level flags).

Technical info / compatibility:
  • This mod is CLEAN – no vanilla files are altered. Hence, it should be compatible with all other mods.
  • The tech research options are granted by event, which is triggered by completing research on any tech. This is seamless for new games – but, if you are adding this mod to a game in progress where you have already researched an Enigmatic tech, you will need to wait until you’ve finished researching some other tech.
  • The Enigmatic Disruption Field is implemented as a new component and is clearly tagged in Ship Designer (so you can choose to use the vanilla component if it’s fixed at some point in the future, or a version that’s fixed by some other mod).

Earlier versions / Beta versions:
  • All of my mods are available on Github[github.com] (eg. in case you want to revert to an earlier version)

TL;DR:
  • Tested version: 2.2.5
  • Required DLC: Leviathans
  • Ironman compatible: Yes
  • Achievement compatible: No