Sith’s Machine World Expansion
3.0 update is out. Numbers not final, hiddin machine worlds not in, special modifiers not in. planet types not in. All things I want to get to but I need a break from working on this for like a week or so now v.v But do let me know if you find any major (or minor) issues and I will try to see what I can do.
Anyone who wants to play in pre 3.0 I have uploaded the 2.8.1 branch here Machine World Expansion 2.8.*.
Machine Worlds are an interesting idea but like everything in existance I felt they could be expanded on.
Machine World starting system choice to start off on 1 of 4 different kinds of Ruined Machine Worlds.
Discovering Ancient Machine Worlds sitting dormant in the galaxy waiting to be restored that can have various buffs/debuff modifiers/ruins awaiting new owners (currently W.I.P).
Specilization of Machine Worlds, Machine Ringworlds & Machine Habitats for expanded functionality allowing the construction of "Networks" on them.
Network Districts provide special jobs that grant a bonus related to the district. For example the more Energy Districts create jobs that pops work that produces a little energy but also gives a little bit of extra energy to all other technicans on the planet. So the more pops you have working on that job the more energy you will make from that world.
List of Districts (no stats) in patchnotes
The cost in resources and time to actually max out a world with research, terraforming, construction, upkeep resources ect, is still very much subject to change. It is fairly cheapish/quickish to get a T1 world filled with mostly networks but to fully maxing out to T3 is going to be very costly and time consuming (as it should be but still subject to change) but the world will provide a vast number of resources (especially if you build on a world with a powerful ruin).
Having another mod that adds things to reduce terraforming/construction cost/time is highly recommended.
Science Habitats and Civic Unique Habitats use their normal machine world picture instead of the custom one.
Special Thanks to LogicSequence for allowing the use of the textures from their Real Machine Worlds mod.
To Mzilli for allowing the use of the coding of Tomb World Start mod to make machine world starts when this mod used civics to make starts instead of the starting system.
To Terran538 for allowing use of their Machine Ringworlds mod to add machine ringworlds/habitats.
and also to Disalign for further ideas on how to expand the mod and make it better.
Fix up the anomaly
Fix up the modifiers
Finalize the numbers
Add a couple of new specilizations
Add features for The Zenith of Fallen Empires
I also wanna make a [REDACTED] Specialization.