Crawlers’ Apocalyptic Shroud Mod

If you liked this item, please rate it up on Steam Workshop page.

Author: crawlers

Last revision: 22 Feb, 2018 at 14:46 UTC (4)

File size: 14.34 KB

On Steam Workshop

Description:

A version of the shroud mod with extra difficulty.

This includes all the changes of the other mod (found here http://steamcommunity.com/sharedfiles/filedetails/?id=904637939) and of course only one of them should be used.

In addition, the Reckoning is made significantly more difficult if not impractical to defeat and spawns a shard every time it gets to a colony. The bonus from the convent will last after the pact ends, so the player who did it now has even more reason to be hated by the others.

Not yet added:
The shards will now move to random colonies (except for Exile) in order to destroy their spaceports and have the same jump range bonus that the Reckoning has.

Compatability:
Should be safe to add or remove to save games and use alongside any other mods that do not modify eventsutopia_shroud_events.txt, commonglobal_ship_designsutopia_designs.txt, commonstatic_modifiers5_static_modifiers_utopia.txt, or commonship_sizes12_psionic. Do note that the shield capacator and extra weapons are set upon the end of the cycle convent expiring, as such adding this mod after might not add the capacator and vice versa. Adding or removing this from a save game that already has the deal with end of the cycle started may cause funkiness.

Note: this mod was named the way it was long before paradox released synthetic dawn, much less apocalypse, and has nothing to do with the apocalypse dlc nor does it require it.

Download
Required DLC:

These DLC should be installed in order to use this item.


Stellaris: Utopia
Revisions:

Old revisions of this mod are available below. Click the link to download.