Ship numbers rebalance

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Author: shuulleech

Last revision: 10 Jun, 2019 at 16:13 UTC (13)

File size: 2.05 KB

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Description:

Small mod to change how ships feel in game.

Ship Hull +50%
Ship Armor +55%
Ship Shield +65% (more than armor to fix less usefull shield regen)

Fire rate -65%
Weapon damage +75% – these 2 changes were made to make fights less spammy.
Strike craft damage +50%

Star base upkeep +30%
Shipyard ship cost +50%
Shipyard build speed -70% (more shipyards on one starbase are more useful now)

Ship upkeep +25%

Mil.platforms hp +20%
Mil.platforms damage +30% (these made to further boost platform usefulness)

Naval size -30%
Fleet size cap -25%

This changes also make fleet engagements to last longer. Early game can be a bit more difficult.

You will receive a starting tech with all mentioned bonuses. If you active the mod for the game that is already in progress this tech will be given to you once you finish researching any other tech (same for AI)

2.3 – update for 2.2; +20% damage from starbases (not defense platforms)
2.2 – reduced upkeep cost to +25% from +35%
2.1 – updated some values for balancing
2.0 – reforming mod to 2.0 version

1.8 – decreased mil.stations HP bonus from 30% to 15%
1.7 – updated to 1.8, decreased defence stations health boost even more, as they are more robust now.
1.6 – decreased military station HP bonus from 100% to 70% as they were too efficient after 1.6 buff.
1.5 – updated to 1.6.1
1.4 – updated to Stellaris 1.5.1 – added modification to habitat naval bonus (6 instead of 10)
1.3 – also added military station health and damage bonus, now they are almost equel to the fleets with the same firepower. Bring some torpedoes with you.
1.2.1 – small changes in bonuses
1.2 – now tech is added only to ai and player empires, not crises, FE or space creatures. (for changes to take effect new game is needed)
1.1 – added eng. localization and reduced armor bonus to 5%