Trace Rooms

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Author: Trace Projectile

Last revision: 12 May, 2020 at 08:46 UTC (12)

File size: 55.46 MB

On Steam Workshop

Description:

Trace Rooms Standalone is the rooms from my various (some unpublished) ‘Trace Empire Customisation’ mods, all together in one standalone pack for people who don’t want city files or excess species categories.

Originally I had a few dozen cropped-type rooms but Diverse Rooms was published right before mine. Rather than compete with some cool modders who can update their mod often, I thought I’d have my own direction and restrict my publishing to a smaller number of vanilla-art-style friendly rooms.

Rooms are partly ‘window’ type and partly ‘background’. Window rooms are like the vanilla, where you can see the planet behind you, while background rooms take up the whole room portrait space.

I will admit to you, the quality of these rooms will vary, but I’ve been removing or improving the worst ones.
However, the upper end are actually quite pretty in my opinion: I added fake depth of field, occlusion and subtle bloom (i.e. airbrushing, colour peaks and lens flares) to some of the rooms I’m more attached to.

There are DOZENS of manually done rooms, but here are some highlights:
– Arachnid room
– Monastery rooms (sky, desert and ‘window’ versions)
– Cyberpunk room
– Sol Empire room (orange and white hi-tech room I made for my own custom empire)
– Mass Effect Kett room
– Governing room (based on government office loading screen; alien edited out and lighting tweaks)

Enjoy!
If you have any suggestions, feel free to say.
This pack will grow, and with each DLC or update I will have new materials to work with since these are largely edited from vanilla files.

No localisation needed to work: Room names are only for reference. Russians and Chinese rejoice.

Art credits:
Paradox and their artists, myself for editing. GIMP and Photoshop used.
I found most the background images online, if you made the art just say and I’ll add a link to your work or take it down.

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Should be compatible with everything, rooms are added to menus rather than replace into the base files.