Mod Menu
This is a mod resource for mods that use Mod Menu.
Put this mod after all other interface mods.
- AutoBuild Is it alive? Heh.
- Board That Ship!
- Dynamic Difficulty – Ultimate Customization
- Core Game Mechanics Is it alive? Disabled for now.
- Crisis Manager Is it alive? Keept for now.
- Human Fallen Empires
- Fleet Transfer Mod Is it alive? Keept for now.
You need to subscribe to this mod only if it is necessary to access the menu.
Some mods can have menu files locally. In this mod always will be the latest version of menu files that can solve compatibility problems.
This mod contains files that add a button (and other stuff) to call the menu.
You can add your own menu to this system (the only requirement is global flag for the trigger (for example, autobuild_installed)) to give your mod cool settings, some new game features, call for debugging of coding without using the console (usefull for ironmen), or something else, there are many possibilities.
The new button will invoke a menu event, and each option available from this menu will call an event or menu from each mod available to control it’s features or settings. See one of the supported mods above for specific examples.
How to set global flag
How to make menu
How to deal with resources of Mod Menu
List of com. patches
GitHub[github.com]
Write, if you have any suggestions or questions, or if you want to write something.
You can do with the mod’s code whatever you want, give me credits if you want.
Revisions:
Old revisions of this mod are available below. Click the link to download.