Trace Empire Customisation

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Author: Trace Projectile

Last revision: 4 Apr, 2020 at 11:36 UTC (13)

File size: 59.01 MB

On Steam Workshop

Description:

‘TEC’ is my gift to your custom empires, with DOZENS of vanilla-art-friendly rooms and cities!
[This isn’t updated often as I work on successors but is still lightweight and working.]

Sequel to the deleted early Stellaris mod:

For *now* maybe only use the cities and rooms – no ship sets are finished, but I wanted to at least get them to a point where they look different so you don’t accidentally use a placeholder.

Still waiting on Paradox to take out the hard-coded system where every city needs a species set and ship type.


Originally I intended to release a pack of dozens of cropped backgrounds but Diverse Rooms got in first. In order to be unique and not compete with that mod, I’m now focusing on hand-edited and non-clipping rooms that fit the vanilla artstyle! They use both window (city view) and background styles.
Highlights include:

– ‘Capitalist’ background based on the old Individualist room
– Arachnoid room
– Mass Effect Kett room
– Underwater city room
– Cybernetic room
– Dark Spiritualist room


This mod is officially a successor to my ‘More City Types’ mod that was on popular files at the time.
Highlights include:

– Factory city (like the unselectable industrial city, but without the brick house rows)
– Overgrown city (mammalian cities with the lights off, buildings covered in vines)
– Newcomers city (habitation hubs and geodesic dome networks)


SHIPS ARE LOW PRIORITY PLACEHOLDER because this started as a city set mod.
Ideally one day there will be unique meshes and/or textures for all the city types included. Highlights include:

– Newcomers (a WIP style that looks low-tech and ragtag)
– Overgrown (mammalian ships with green windows and blotches independent of flag-based engine trails)
– Dirty (the old reskinned reptile theme has been redone into a dirty pirate culture)

See workshop threads below for complete features and plans!

Issues:
– New, empty species categories were added. The game finally keeps them separate from the base ones, but I’m afraid it’s stuck since the game is very rigid in saying "1 city per 1 species group".
– Ships are very WIP. I’d rather not have them in until done, just focus on the cities and rooms for now!

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Recent update, 20 October 2019:
-Removed things I didn’t like in every area, I’m trying to go for quality over quantity. I can finally stand my own mod, heh.
-More ecuminopolis support. Thanks to Bįőfąŧăĺ Đĭăpáşøń for making some!

Compressed a few more files, some textures are as little as an eighth in size. I mainly did this to save you guys hard-drive space, but I think I missed a few. For now.
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Upcoming addons:
– TEC Halo
All Covenant species from the Halo franchise will get their own looks. I’ve talked with a creator of Sins of the Prophets, and intend to work alongside their mod, not against it.

I joined with the official Sins of the Prophets Stellaris team in 2020! I will be updating the old cities I contributed over there, and Halo-themed graphics like rooms I made will be merged into it.
– Expanded Species Types (working title)
Implement things in a much more serious way by filling in species categories in a vanilla style way. Early stages. Will probably replace this mod.

I take requests, plus many of my textures have been given to other people’s mods so you may already see my stuff.
No donation link, nothing asked of you – I just want the game to be more diverse.

Mod compatible. Probably achievement compatible.