The Great Khan Expanded [4.3.☠]
This is a continuation of The Great Khan Expanded [3.14.☠].
* Beta Notice / WiP: With help of hypnagogia enjoyer this mod made the update step to v4.3, but because of the larger break it is still in a beta stage and currently in development.


This mod adds three new subject types to help you navigate the mid-game crisis:
¹ Machinesmith grant the Great Khan addition technology in exchange for being left alone.
² Fabricator suffer an alloy tax, and produce fleets for the Khan in exchange for being left alone.
³ Dominion (beta) suffer a lesser mineral and energy tax, their fight along with the Great Khan in exchange for being "protected".
• The Khan can now conquer techs and relics so all of this can be passed on to successor or Satrapy empires in certain cases.
• Not just because of that is in result the Future of the Horde more decisive/forceful.
• If the Khan is defeated by an AI (NPC) his specific relict is not lost (since you may be able to get it later that way).
• Furthermore, should the Great Khan manage to dominate the galaxy, they will eventually begin integrating their Satrapies, sparking a galaxy wide uprising, or they will declare war on a Fallen Empire, which will then awaken, starting a War in Heaven.
• This mod also allows you to force the Great Khan to spawn (at any time as often or random). The settings can be accessed (via partly integrated Crisis Manager – "Manual Operations") through your choice of Mod Menu, Dynamic Mod Menu, or the Infinite Core Framework & Modmenu (or if there isn’t any, just look into the Edicts section)!
• After the Khan’s end: Empires gain claim to their former systems
These are new (AI can use) features, which are not fully tested, feedback welcome:
⠀• Special Satrapy casus belli
⠀• Special Satrapy war goal
⠀• Become the new Khan Crisis (if you defeat him)
⠀• The Great Khan can become the Galactic Emperor (when he reaches his final dominant state and no other exists)
⠀• Marauder Infighting: from time to time they fight on their borders – these were unfinished vanilla events

⠀✖️ Probably NOT compat with mods: modifying Marauders before Great Khan reigns.
Load order: should be below all Crisis Managers and ADT and above NSC3
⠀• Great Khan hires hostile Mercenary[forum.paradoxplaza.com] (3.5)
⠀• Marauders attack occupied planet[forum.paradoxplaza.com]
⠀• Marauders stuck on planet[forum.paradoxplaza.com]
⠀• Great Khan not in fleet[forum.paradoxplaza.com]
⠀• Mercenary fleet does not disappear[forum.paradoxplaza.com]
⠀• Great Khan attacks after Submitting[forum.paradoxplaza.com] (semi fixed in 3.3)
⠀• Recruited Mercenary appear instantly at your capital system[forum.paradoxplaza.com] (minor)
⠀• Drifting Fleet does not have a Piracy Suppression[forum.paradoxplaza.com] (minor)
⠀• Marauder Raiders stuck on FTL Inhibitors[forum.paradoxplaza.com] (still not confirmed for 3.5)
⠀• and more…
⠀• 🇺🇸 mainly Kinneyj47
⠀• 🇩🇪 FirePrince
⠀• 🇨🇳 彭定康说的 (– 12.Aug.)
⠀• 🇯🇵 Rio_Mizuhoshi (– 3.Oct.)
⠀• 🇪🇸 DARH (– 2.Dec.)
⠀• 🇷🇺 Hann (– 21.Sep.2023)
⠀• 🇰🇷 AOS (– 11.Apr.2025)
⠀• All other with fallback, if you would like to help and share translations into your language, please let me know.
Mainly touched:
Files directly affected by load order (not that important – but all with some compat support):
⠀• Marauder can conquer/board humanoid ships
⠀• Marauder origin
Everything for now in Freebooters Origin.
⠀• Kinneyj47 – initiating this mod
⠀• NaK1119 – the Crisis Manager
⠀• Jon Dunham – Khan room
⠀• MrFunEGUY – Alternate Diadochi creation
⠀• Hypnagogia enjoyer – Major updating to v4.3
Shouldn’t be a problem if the Khan has no subjects.
Note: If you find any bug, you are welcome to report.

● GitHub repository[github.com]
If you wanna support my work[paypal.me].
Required items:
Click the title to search on this site.
~~Stellaris [v4.3] General Fixes — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.

