~~Stellaris v[4.2] General Fixes

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Authors: FirePrince, Duxatious

Last revision: 13 Feb at 17:46 UTC (3)

File size: 17.09 MB

On Steam Workshop

Description:
Stellaris v[4.2] Error Janitor
Because someone had to.

This is a continuation of Vanilla Fixes v3.11.x by RMG and even more, it combines some old Vanilla Fixes mods that I found (credits below and in-code).

For now, this mod already includes vanilla fixes taken from the v4.3 beta. It may also works with it – but no warranty, a lot of values differ.


I initially created these fixes for myself to eliminate the noise and give myself a foundation for actually modding in peace. Since it’s well known that PDX sometimes never fixes certain bugsor only fixes them years later. So, I’ve now started releasing this collection of general bug fixes for Vanilla and to give Stellaris a little kick in the bottom.
The plan is to make the mod timeless and to continuously expand and update it. All bug fixes included in all my other mods will be slowly integrated here.

What This Does
  • Fixes "Features": Corrects a huge amount of various bugs, I or others found.
  • Performance: tuning, script logic, cleanups (merging) AI_weights and modifiers, using modern syntax as intended, sorting triggers after priority.
  • Localisation: some open reported fixes (for all languages).
  • Creates a Base for Modding: Lets you build on a foundation that isn’t actively screaming at you.
  • Silences the error.log: Fixes spam so you can find *real* errors (like from your other mods).

Creating these bug fixes is a lot of work, but listing and documenting them is another level of effort. Therefore, due to the sheer amount, each bug is usually self-explanatory in the code and marked with "# Vfix" (~1500–even not counting minor ones).

A detailed list of fixes will follow soon–possible, since PDS will integrate the majority of these fixes into the next version, you can read it there – I simply get not paid enough.

Your Subscription is a Message

By subscribing, liking, and favourite, you help the indie developer (PDX) by showing him exactly where the problems lie–maybe just the symptoms, not the reasons, to be clear. It also tells other players:

"No, the game really isn’t just a bundle held together by hope.", "No, you’re not crazy. The game really is like this."

PDS and Ariphaos and you can take everything from here for free. Credit is appreciatedif the bug could be named and was particularly inspiring.

PS: PDS has already begun to integrate this mod into Vanilla–since v4.1.7–as you can see in the CHANGE LOG).

A Special Thanks to

Compatibility
  • Not achievement compatibleobviously, we want to free you from needless pain.
  • Not tutorial compatibleyes, we know, and now you know.
  • For best results, place this mod near the top of your load orderlet my fixes get overwritten by your cool content mods, not the other way around.
  • Possible conflicts with other mods that fix the same things.
  • This mod essentially works as an extension to the Unofficial Ariphaos Patch.I’ve been supporting this mod for a long time and still do The same instructions apply here. So, my mod must be BELOW Ariphaos’, because all overlaps are includedmostly.
  • Includes all Bug Fixes by Dr. Addiction, but less dominant (merged and updated for v4.2 just as it was v4.0)
  • Incorporates all Stellaris Fixes by SushiDragon.
  • Merges all Stellaris Reforged: Base Fixes by v.kihot (only if conflict)

Special Note: This can be used now also as an Unofficial Ariphaos Unofficial Patch Update… at least for v4.2.
Additional Note: Since some peoplewho haven’t read everything completely 🙂 and are wondering why full file overwrite, I have to say (Ariphaos should have already explained this in detail):

TL;DR LO is crucial!it’s the only way to keep the vanilla Load Order active, and I don’t want to compete with my modding friend Inny MoRe

Originally posted by Ariphaos:

This should be compatible with nearly everything as long as this is at the top of your load order. Most changes are independent of each other, and those that are not should work at least as well as in vanilla if one part gets overwritten.

Too Long Version; Do Watchthx Wymorlon for hinting:

See Also
Slightly Recommendations

* Git Repository[github.com]–for the lulz– I mean for collaboration
* The discussions section can be used.

Originally posted by C. S. Lewis:

A sum can be put right: but only by going back till you find the error and working it afresh from that point, never by simply going on.

Disclaimer: Ratings & Reports

This is not backed by a full QA department. Testing time is limited, and the game is large, complex, and occasionally held together by hope. As such, this fix may contain bugs of its own.
That said, if this mod causes an issue, please report – a ‘dislike’ is not a bug report – avoiding such problem has absolute highest priority.
Thanks to Steam’s impressively algorithm, even a single ‘dislike’ can nuke visibility.
If negative ratings outweigh my remaining mental stamina, continued maintenance of these free fixes may no longer be sustainable.

In the end, we will all die, but your like and honoration can stay here forever.
Thanks to all supporters and subscribers who actually appreciate this madness. You keep the fixes flowing.😄

Everything is OK in the end. If it’s not OK, it’s not the end.

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Revisions:

Old revisions of this mod are available below. Click the link to download.