Adv. Custom Empires Pack – Extended First Contact
Adds 42 hand-crafted custom empires, and gives each an extended first contact event.
The extended first contact event fires immediately after the normal first contact event, and allows you to learn more about each species’ unique personality and history.
The 42 empires are designed to maximize variety in ethics, civics, and AI personalities, with some creative leeway.
In addition to the extended first contact event, this mod now also has extended final contact events: when an ACEP empire is destroyed, they will send a custom message with their last words and thoughts.
This mod makes no changes to gameplay. It is up to date to the most recent patch: 2.6.2.
As of 2.8, this mod now includes Spanish localization, courtesy of Io.
Several empires make use of DLC features, but this does NOT make this mod incompatible for those who do not have the respective DLC. To those that do not have the required DLC the empires that use those DLC features will be unselectable at start-up and will not spawn in-game. However, all other empires will still work fine, and more than a dozen of the ACEP empires do not require any DLC at all.
If you download it, please like/favourite/subscribe. Let me know what you think, and tell me if you catch any bugs or (spelling) errors! Also, feel free to post stories/recaps/anything about your games with ACEP in the pinned discussion thread.
Update 2.8 adds Spanish localization to ACEP, courtesy of Io, who spent I-don’t-know-how-many hours translating such a text-heavy mod like this! I hope any other Spanish fans will enjoy it, but, I’ll let the translator speak for themselves:
¡Hola, comunidad hispanohablante! He traducido este grandioso mod de zoston al español. Espero que lo disfruten, tanto como yo lo he disfrutado.
I’m "io" and I made it for fun. If you like your mod localised to spanish, I can help you. Just write me to [email protected] and I’ll do my best.
In addition to switching back to the main branch, and to celebrate it, 2.7 adds one new empire to the roster: The Totalitarian Regime of the Presidential Republic of Bandura and its Neighboring Systems.
Thanks again to everyone for playing this mod! Let me also remind you that there’s a thread for posting stories and screenshots of your games. I’d still love to hear what you’re all up to when playing this mod, what empires you make alliances with, what empires you destroy in your crusade to conquer the galaxy. Don’t be shy!
Regarding the future, I’ve still got a few ideas for more empires left. But adding them might be slow, as I’m getting quite busy with IRL work again. But I hope this latest slate of new empires will be enough to satisfy everyone for now! Happy playing!
For those who want it, I’ve uploaded a companion mod that removes all vanilla empires except Earth humans:
http://steamcommunity.com/sharedfiles/filedetails/?id=929235550
ACEP is compatible with any mod that does not change the on_action_events.txt. This should include at least most graphics and non-gameplay mods, and those species/empires mods that do not offer additional gameplay functionality (such as this mod’s extended first contact events).
If you wish to use this mod alongside one that does also use the on_action_events.txt file, you can manually make it compatible as follows:
on_action_events.txt – The code used by this mod is at the bottom of the first contact events action.1 and action.100; the ACEP code is clearly marked. Copy the ACEP code to the same place in the other mod’s on_action_events.txt, (inside the after = { } script), make sure to do so for both events. And don’t forget to delete the original ACEP on_action_events.txt or otherwise deactivate it.
Any mod that massively changes empire creation, such as ethics and civics mods, may or may not be compatible dependent on whether that mod still supports custom empires made using the unmodded (original Paradox) civics and ethics (as all ACEP empires are).
Revisions:
Old revisions of this mod are available below. Click the link to download.