Become a Fallen Empire

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Author: LunaticLady

Last revision: 9 Jun at 12:24 UTC (2)

File size: 119.27 MB

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Description:
Become a Fallen Empire Version 3.0

Ascend up above the primitive empires and take your rightful place alongside the empires of old!


Features
  • Brand new Fallen Empire with unique mechanics
  • Ability for any AI country to become an Ascendancy, then fall and become a new Fallen Empire
  • New Ascension Perk
  • New Ascension Situation
  • New Decadence Situation
  • All Fallen Empire Citysets
  • All Fallen Empire Rooms
  • All Fallen Empire Shipsets
  • Access to all Fallen Empire buildings after taking the Ascension Perk
  • Events unlocking access to Fallen Empire ships
  • Event changing Cityset, Shipset, and Room to the Fallen Empire look
  • Event switching Empire and all pops to a single fanatic ethic- including automatic deletion of incompatible civics.
  • Events during the War in Heaven, letting you intervene as an ally for significant bonuses.
  • Lots of challenging Decadence events during the situation
  • 10 New Civics, one for each type of ethic plus hive and machine Ascendancies.
  • 3 Additional New Civics for Fallen Ascendancies, with equivalents for Hives and Machines
  • New Planetary Capital building for all Ascendancies plus variants for the gestalts.
  • Custom Governments to showcase your Galactic Ascendancy, and your Fallen Ascendancy.

Compatibility

Working on Version 4.x
Compatibility will vary; the mod will function with most other mod since very few vanilla files were altered (just the capital building file I believe), however mods that add new ethics for example will not have modded ethics removed during the Ascension situation.
Bugs may occur! Please let me know if you find anything <3


Mod Limitations

Unfortunately I don’t have the ability to create FE City, Ship, and Room variants for the non-vanilla ethics/hives, so those have been substituted with the Materialist assets. Please don’t ask for these to be added- I’d love to, but at the moment I can’t. Furthermore, the shipsets do not have models for the habitats or juggernauts, as vanilla FEs don’t have those, and I’m not a modeller. Cosmogenesis ships will all have the Materialist assets, as it’s difficult to change them at this stage, but this may be addressed at some point.


Future Plans

– A story-driven origin for an Ascendancy-to-be.
– Custom AI Fallen Empires for the Pacifist, Militarist, and Egalitarian ethics.
– Unique subject type for Ascendancies
– More flavour events


Acknowledgements

Massive thanks to the ZOFE team, whose code was instrumental in my learning process for this mod.
Thank you to all Stellaris Modding Den members who helped me during the process of making this!


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Download
Required DLC:

These DLC should be installed in order to use this item.


Stellaris: The Machine Age
Revisions:

Old revisions of this mod are available below. Click the link to download.