[4.2] XHK Decision Origins: Electric Boogaloo
Inspired by (but not taking code from) the original decision origins by Destiny Phoenix
Read the edict tooltips for detailed information. Not every aspect of every origin can be implemented properly. Read the edict tooltips for more into.
- Life-seeded
- Post Apocalyptic
- Ocean Paradise
- Overtuned
- Subterranean
- Resource Consolidation
- Knights of the Toxic God
- Galactic Doorstep
- Mechanist
- Prosperous Unification
- Tree of Life
- Syncretic Evolution
- Shattered Ring
- Remnants
- Riftworld
- Synthetic Fertility
- Teachers of the Shroud (Shroudwalker Apprentice)
- Starlit Citadel
- Clone Army
- Calamitous Birth
- Here Be Dragons
- Cosmic Dawn
I have attempted to only overwrite what is 100% necessary for these origins to work, a list is in the mod folder as overrides.txt
I did have to override the adopt tradition buff of the Synth and Psionic traditions, but I have not seen a mod which overwrites this (I use All Ascension Perks and Sartek’s compatibility patches, nether of which overwrite them)
I used the same flags as the original Decision Origins, so any mod that had compatibility setup with those flags works fine.
Load before ACOT Knights
Not the most balanced since it gives you the ability to keep slapping more origin bonuses, but that’s not my problem.
I pretty much made this mod specifically to get knights as any origin (since there is no maintained mod for 4.0). Any new origins will be added at my whim, and only those that require no important overrides.
No Mindwardens since they do galaxy generation alteration
No Evolutionary Predators as they have like 200+ overrides, im not kidding
The event from Galactic Doorstep that should spawn the hostile amoeba does not do so.
Revisions:
Old revisions of this mod are available below. Click the link to download.