Dux’ Fallen Empire Buildings Fix
This mod fixes the Fallen Empire buildings gained by Arcane Deciphering not upgrading.
The conditions for buildings set in "allow = {}" must be constantly true while upgrading. The reason the buildings fail to be upgraded is because there are variables tracking the upgrade_count which must remain greater than or equal to 1 throughout the upgrade process. Once the upgrade is queued the variable deducts 1. If this reduces the variable to 0 then the upgrade is no longer allowed – resulting in the upgrade failing.
What this mod does is it changes the on_queued to on_built, so the variable will only have 1 deducted after it is completed.
This could lead to an error where you can set more buildings to upgrade than should be allowed, though this is a niche circumstance. You will still be able to upgrade the amount allowed, but excess upgrades queued will be invalidated once the correct number has been reached.
Aspis Bastion and Aegis Complex have been modified to no longer get ruined by orbital bombardment.
Justice Complex now gives non-gestalt FEs and AEs Protector jobs, previously granted no jobs.
Ziggurat of Justice no longer gives non-gestalt FEs/AEs both Enforcers and Protectors.
This translates to 12 fewer defensive armies for Font of Knowledge, Cradle, The Core, and Boundary.
The 14 Ziggurats in the FE Hive are unaffected.
Like Fallen Empires? Why not try my Guardians Of The Galaxy Fix:
Dux’ Fallen Empire Awakening Fix
Want this for version 3.14.*?
Dux’ Fallen Empire Buildings Fix [3.14.*]
Revisions:
Old revisions of this mod are available below. Click the link to download.