Ascension Planets Construction Situations (APCS)
The Arcology Project decision now starts a situation for the planet to transform the planet into an Ecumenopolis, so you can continue creating buildings on your planet while it transforms just like Machine or Hive Worlds. Hive and Machine worlds can now be improved!
If you have an existing save, please use the Mod Compatibility decision to update the new features, otherwise you may be missing content!
See the screenshots for the updated deposit production figures; empire modifiers are only added once unless under the ALWAYS column. ALWAYS planetary modifiers are not removed when toggling off planetary modifiers but are heavily reduced.
中文翻译由我的朋友(和DeepL)提供
The cost for enacting the project is reduced from 20k Minerals and 200 Influence to 8k Minerals and 200 Influence. The cost difference is made up with a situation upkeep costs.
- Standard Deadlines: Finishes in 10 years if used the whole time
- Accelerated Deadlines: Finishes in 7 years if used the whole time
- Extreme Deadlines: Finishes in 5 years if used the whole time
Most of the situation choices are tied to your Ethic, Civics, and Origins selections!
The Research / Education options are limited based on the Leaders on your council instead of Ethic, Civics, and Origins. You need 2+ associated leaders on your council to prompt the option (Ruler does not count). See Empire Design Spoilers Here
Ascension Cities are not shown in the images above as there is too much variation. They essentially give you an extra ascension building, including all its bonuses, as a Planetary Deposit.
- Cybernetic gets an additional Augmentation Center.
- Psionic gets an additional Covenant Building.
- Biomorphosis gets an additional Genomic Research Lab.
- Synthetic gets an Identity Complex.
- Nanite Machines get +3 nanites, miner, farmer jobs, +0.5 nanites per 100 miners, and +0.5 nanites per 100 miners
- Modular Machines get roboticist / replicator jobs and increased automodding
- Virtual Machines get -30% pop amenities usage, and +10,000 amenities
After terraforming (or finding) a Hive or Machine world, you now have the opportunity to improve it via the "Improve Machine World" or "Improve Hive World" decision.
All of the choices are driven by origins and civics (hive occasionally has an additional lithoid vs biological requirement)
See Empire Design Spoilers Here
The Ascension deposits for Hive and Machine worlds are similar too the ECU ones.
Enacting the project is costs 100 influence. The approaches and effects are outlined below:
- Standard Deadlines: Finishes in 6 years if used the whole time
- Accelerated Deadlines: Finishes in 4 years if used the whole time
- Extreme Deadlines: Finishes in 2 years if used the whole time
If you conquer or find a premade ecumenopolis without the improvements from this mod, you can launch a refurbishment situation to update the old ecumenopolis to be shiny new and improved!
Enacting the project is free, and the Deadline approaches cost the same as the Construction Situation, but without minerals.
- Standard Deadlines: Finishes in 2 years if used the whole time
- Accelerated Deadlines: Finishes in 1.5 years if used the whole time
- Extreme Deadlines: Finishes in 1 year if used the whole time
Megacorp is needed if you want Ecumenopoli
Megacorp is needed if you want Relic Worlds
Utopia is needed if you want Hive Worlds
Synthetic Dawn is needed if you want Machine Worlds
Not compatible with other mods that change the Arcology Project decision
ECS is fully compatible with the mods listed below; load ECS below the mods listed here:
Real Space – New Arcologies
Planetary Diversity – More Arcologies
Relic World Flavour
Feature Preserver
Note: if you add either of the above mods after generating the galaxy, please use the Mod Compat Refresh decision to ensure the security and the continuing stability of your modded galaxy
ECS is likely compatible with the mods listed below:
City World Flavour: Not fully tested, but I haven’t seen any issues so far
Arcology Project Decision – changes effect to trigger the situation
- decision_arcology_project
Restore Ecumenopolis Decision – changes effect to trigger the situation
- decision_arcology_project_relic
Orbital Ring Modules – added effects from the final decision in the situation to the modules.
- orbital_ring_habitation
- orbital_ring_shipyard
- orbital_ring_gun_battery
- orbital_ring_missile_battery
- orbital_ring_hangar_bay
- orbital_ring_hatchery
- orbital_ring_beastport
- orbital_ring_vivarium_tank
Biologist to Ranger Conversion – to make ecu ranger building convert biologists to rangers
- biologist_is_ranger_trigger
Expansion for Capital and Sector Capital special features based primarily on origin and authority – ah, more work for me to do eventually 🙃
Required DLC:
These DLC should be installed in order to use this item.
Stellaris: Utopia
Stellaris: Synthetic Dawn Story Pack
Stellaris: MegaCorp
Stellaris: Ancient Relics Story Pack
Revisions:
Old revisions of this mod are available below. Click the link to download.