Xtra Traditions

This mod adds 9 new tradition trees for non-gestalt empires, mainly geared towards enhancing the production of basic resources such as minerals, food, energy and unity. Adopting tradition trees from this mod also provides extra research into a related technology. A few more broader traditions trees such as Healthcare and Propaganda are also included. Care has been taken to ensure that the tradition are not simply all just stat increase modifiers, but also add new buildings, jobs, megastructures, leader traits, and more…
All tradition trees have fully functional agendas upon unlock, and incorporate many game concept pop-outs to explain their effects. Additionally, all tradition trees (and some traditions) are locked behind an early-game technology or milestone, ensuring that the traditions are taken alongside and after empire milestones.
- Healthcare
- Extraction
- Generation
- Agriculture
- Heavy Industry
- Consumerism
- Propaganda
- Archaeology
- Enforcement
Currently, AI empires do not use the traditions in this mod. This is something that may be revised if there are a significant number of requests for it, however adding AI weights to all tradition selections and extra content may take a while, and i’m not entirely sure if some of the features would work for the AI.
- Tradition and tradition tree swaps for Hive-Mind, Machine & Corporate empires.
- More tradition trees.
It is highly recommended that you use mods which expand the available tradition tree slots significantly, to ensure that you are able to choose from a wide range of vanilla traditions, as well as those included in this mod and mods by other users.
Personally, I use the Lots of Traditions – 48 Tradition Slots mod, however you can use any that expand the tradition tree limit, and are compatible with your modlist.
This mod is NOT Achievement compatible
This mod makes edits to the following vanilla files, which may impact compatibility with other mods that do the same:
- 00_common_categories.txt
planet_doctors = { }
Editied to allow this job type to have ‘produces’ and ‘upkeep’ modifiers
planet_districts_generator = { }
Edited to allow this district type to have ‘produces’, ‘upkeep’ and ‘cost’ modifiers
Xtra Traditions should be fully compatible with all other tradition mods out there.
This mod currently supports the following languages:
- English – (EN)
- Russian – (RU) Pусский (AI-Generated)
A Simplified Chinese (简体中文) translation for this mod has been created by 卡尔文迪斯梅特, and is included in their mod MC驻群星汉化
If you encounter any bugs or issues with this mod, please feel free to Start a New Discussion, with as much information as possible regarding it. This will help massively in trying to fix whatever the issue is.
If you have any suggestions or ideas, or feel like any of the traditions are unbalanced in a way that negatively impacts your playthrough, feel free to Start a New Discussion.
Please Note: Additional tradition trees may may not be added until after the upcoming Stellaris update 4.0 ‘Phoenix’[forum.paradoxplaza.com] is released, as this update implements significant gameplay changes which will (more than likely) break a large portion of this mod

Revisions:
Old revisions of this mod are available below. Click the link to download.