Ancestors’ Grudge – A Reliccreator Origin [4.0]
This mod adds a new origin: Ancestors’ Grudge and a lot of content that fits the theme of crafting your own relics. This origin is primarily meant for all the Urists out there – though it can be played with any species, the only correct choice is obviously a dwarve 🙂

"Long, long ago, in ages past our kin lived in wealth and prosperity. Their rule spread all across our world and even space, first among their colonies was our homeworld’s moon, which became the industrial center of our ancestors’ empire. There they bent metal to their will, continuing to hone their craft, and forged an empire of runes and durasteel.
Their greatest of achievements was the Relic-Forge, a mighty complex providing all the necessities to smith the finest of artifacts.
But wealth draws unwanted attention. And so it came to be that our ancestors were beset by many envious foes. Invaders, barbaric and uncivilized warmongers, started to rampage in our ancestors’ territory. Unable do deter and confine this threat, a century-long devastating war broke out. During the final days countless of our ancestors laid down their lives in defense of the Relic-Forge… All in vain.
Their empire laid to ruin, billions perished in orbital bombardments, but not all was lost. After decades, survivors on our world slowly began to reemerge from the vaults that saved them from the apocalypse.
It has now been nearly 500 cycles since the fall and we are finally ready to reclaim what is ours by right."

You start with fewer pops, more blockers, a second planet in the process of colonization and a dream. As you uncover what was lost, you learn to "craft" relics and master Archaeotechnology.
- 3 origins: Ancestors Grudge, Ancestors Automata and Hoarding Hive
- 2 "normal" relics
- 3 craftable relics, each has 8 possible passive modifers, 7 quality tiers and 4 purity tiers. leading to a lot of possible combinations
- ~100 events
- 2 digsite
- 2 repeatable techs for lategame archaeotechnology runs
- 3 archaeotechnologies each bound to its repsective origin
- 1 building: the Relic-Forge with 4 upgrades It is so much more than a mere building, it is the economic and cultural center piece of your empire.
- 1 arch nemesis that spawns alongside with you. Annihilate them!
- 1 renowned rather famous blue leader with custom tech, portrait and special system
- 1 mean space kraken and dragon
- 1 Subterrarean civic that has the same effects as the origin so your empire can be both subterranean and have the new origin!
- Check images for a sneak peak!

> Restore the relic world
> Upgrade the Relic-Forge to tier 3
> Employ Artifact Smith and Rune Artificers
> Wait for the "Forge Ritual" situation or activate the last relic you crafted or wait
> Award them to a leader, which gives the leader the relic’s passive effect but stronger
> Recycle them for minor artifacts
> For exceptional relics only: reset truces, get random research options or casually double your income for a year
Whatever you do, its a one time use and after that you have to craft a new relic.

- Small event chain with a living metal daemon for all and special interaction the origins
- Special interaction if you acquire the following relics: cybrex warforge, worm scales, crystal of odryskia, ever changing stone, flowmetal alloy (no promises)
- More modifers for the relics
- MEM integration

- DLC requirements? Kinda none, but without Ancient Relics you will miss out on a lot of content
- Compatible with X? 99%, 1 overwrite in scripted triggers (is_subterranean_empire) to enable full functionality of the Subterranean civic
- Found a bug? Tell me. I cant fix which Im not aware of.
- You do (not) like X? Tell me. Im open for feedback and suggestions.
- You have an idea? Into the comments (Im still looking for hive and machine flavor)
- Why does it say "(or Food)" in the job description? For all those catalytic lovers out there

- Wait, relic-crafting and a big forge. Have I seen this before? Ye, from my first public mod. Though this is a completely new version from the ground up.
After 2 years I refined my own craft of coding and mod making to bring this idea back to life with some much needed QA, fresh ideas and some help from Malthus - Why are all your event IDs "mem_*", that’s a More Events Mod thing?
In the not so far future this will be integrated into MEM as a replacement for "From the Ashes" origin - It may feel strange that you "consume" relics for buffs, but I wanted a system thats lets you craft not just on relic and be done. Because after 3 relics your relic tab would be cluttered with minor effects and you would never use them over stronger relics. This is why I decided to implement this pseudo-random relic generator that relics more like exchangable tokens. Try it and give me some feedback 🙂
- Unlike ingame tooltips, images here may be outdated
- Should you pick dwarfs portraits for this origin? Im not the one to tell you, but have you ever seen scifi mushrooms with hammers and anvils?

Revisions:
Old revisions of this mod are available below. Click the link to download.