Extra Leader Traits
The traits in the images may not be up-to-date. Always refer to the changelog if the images have been adjusted recently. A discussion thread with all traits can be found here
(This is currently not up to date due to the large amount of new traits)
One of the things that has always confused me is why basic resource focuses were only available for commander governors. This resulted in me wanting to create this mod!
This mod adds focus traits for all three basic resources, specifially for official type leaders!
Additionally, this mod adds some new focus traits to commissioners and analysts to make more varying planets.
Ever wondered what focus to put on your Capital? Thought your capital should have its own focus? Now you can! Adds a focus for most (vanilla) capital designations.
Adds Destiny traits for most subclasses, with more to come!
Adds 13 new councilor traits! More will come in the future if I remember.
89 Total new traits for each ascension path, with at least 13 traits for each Ascension Path:
– Virtual: 20 new traits
– Modular: 14 new traits
– Nanomachines: 13 new traits
– Cybernetic: 14 new traits
– Psionic: 14 new traits
– Genetic: 15 new traits
(Synthetic gets access to Modular or Virtual traits dependent on end of situations!)
Unique icon background and animations for each of them!
With Gigastructural Engineering: Supertensile focus trait
With Ancient Cache of Technology: DM & DE focus trait
All traits are new traits. It should be compatible with most mods.
If Machine & Robot Explansion Continued is also used, then the Virtual and Nanomachines Leader revive trait will be disabled.
Overwritten triggers
has_any_governor_focus & has_scientist_focus
I try to list all traits in the discussion thread.
This is my first modding experience, so issues are likely to happen. Please let me know if you spot any.
Korean – https://steamcommunity.com/sharedfiles/filedetails/?id=3644127257 by Ritar
Chinese – https://steamcommunity.com/sharedfiles/filedetails/?id=3108330591 by 卡尔文迪斯梅特