OMEGA: 0.8 Stable ALPHA Release

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Author: Xerxes

Last revision: 6 Apr, 2025 at 15:20 UTC (3)

File size: 1.81 GB

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Description:

Comprehensive Stellaris "Total Conversion" favoring streamlined gameplay and endless scaling.

Read "Technical information" and "DLC Requirements" before starting the game with this Mod.

Join the Discord for ongoing Discussion: https://discord.gg/qkq2E3k7Dc

-Primary Features:

~~Rebuilt Tradition system with 22 handcrafted trees, 100 linked "Ascension Perks", 80 linked "Edicts" and 30 linked "Civics", all with custom scripting.

~~Splitting of "Pops" into "Discrete" and "Numerical" units, maintaining granularity while reducing "Pop" counts in lategame galaxies to 1/10, greatly boosting perfomance.
Note: This will be integrated with the upcoming Paradox Update to population simulation.

~~Flattened Technology Tree with Randomized, Rarity Graded, Day 0 researchable Repeatable Card Clusters and a Specialization promoting Rigidity System.

~~Complete Leader Rework which includes, "No Leader Level Limits" "Personality Based Leveling Modifier Growth" "Government Development Based on Leader Class" "Rarity Based Skill Level Up Choices"

~~Modifier Display Overhaul, visually improved and easier to parse.

~~Complete Resource Economy Rework including: "Deposit Exhaustion" "Country Logistics" "Endless Growth of Orbital and Colonial Development" "Streamlined Colonial Configuration" "Local Colony Supply Chains"

~~Rebuilt Naval Strategy which encompasses, "Detailed Fleet Storage Simulation" "Galactic Map Supply Lines" "Complex Resource Plundering" "Ground Troops on Military Ships" "Custom Scripted Orbital Bombardment" "Systemwide Planetary Defense Cannons" "Detailed and Convenient Kill Material Scavenging" "Fully Dynamic Admiral Skill Expression" "Advanced Ship and Fleet Experience Simulation" "Custom Scripted Emergency FTL, Ship Disengagement and Hyperspace Jumping" "Nerfed Gateways, create hyperlanes instead of teleporting" "Dynamic Naval Capacity based on Industrial Production" "Customizable Starbase Loadouts" "Full Set of Custom Starbase Modules and Buildings" "2 Types of Defense Cannons and 3 Types of Defense Platforms" "Full Weapons Rework, including Pricing/GFX/Performance"

~~Scripted "Galactic Market" that only sells real resources sold to it by other countries, in exchange for the digital "Galactic Credit" which is used exclusively for trading.

~~Scanning of owned Systems after initial Survey with gradually decreasing efficiency to uncover more treasure.

~~Extreme Customizability via "Scripted Variables" for almost every single gameplay element.

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##~~TECHNICAL INFORMATION~~##
##########################

~~Being a "Total Conversion", OMEGA lacks compatibility with almost all other mods, support for select high value mods may be added in the future.

~~"Dynamic UI Overhaul" can be used with a compatibility package, found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3324280256

~~Every mechanic has extensive ingame Tooltips, refer to them if something is unclear, otherwise write a Comment.

~~With many tedious Micro-Mechanics excised and performance improved, you may want to the game to run faster than "Fastest", Stellaris is speed capped by your FPS, I recommend between 90-120 FPS for a modern CPU if you want your game to run faster than a speeding Hedgehog but slower than an overheating Fusion Core.

~~Disable the autosave feature if major lagspikes occur at the beginning of the year.

-Usage Notes:
~~Resource Stockpiles provide a logistics rating based on volume, growth optimized economies should maintain sizeable amounts of non-spent resources.
~~Influence Income is dependent on the Total Amount of Stockpiled "Unity", spend less "Unity" if you dont have enough influence.
~~Spawning with the income of a resource being negative can happen due to starting systems being somewhat randomized, to increase production focus for the missing resource, use the button at the very bottom of the slider on the left of your screen and use the linked menu.

###############
##REQUIRED DLC:##
###############

~~These DLC’s must be active.
~~~Remember, you can play with a host who owns them before buying any yourself.

~~Utopia
~~Apocalypse
~~Megacorp
~~Federations
~~Ancient Relics(Required for Special Default Relic without which the Game breaks)

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##RECOMMENDED DLC:##
###################

~~These DLC’s are fully integrated with OMEGA and have their features expanded.

~~"Overlord" #Strongly Recommended

~~Story Pack DLC’s. (Except for Astral Rifts and First Contact, those need to be disabled)
~~Plantoids
~~Lithoids
~~Humanoids

################
##FORBIDDEN DLC:##
################

~~OMEGA lacks support for these DLC’s, disable them before starting a game.
~~~Some are partially done and all of them will be integrated in the future.

~~Machine Age

~~Nemesis
~~Galactic Paragons

~~Astral Rifts
~~First Contact
~~Galactic Storms
~~Grand Archive

~~Necroids
~~Aquatics
~~Toxoids

#####################
##UNDER CONSTRUCTION:##
#####################

~~ALPHA 0.9 will have extremely competitive AI.
~~BETA 1.0 will Integrate all DLC.
~~BETA 1.1 will have a custom built semi-random competitive multiplayer map with Team based Gameplay. (Think like a MOBA with 3 Teams where each "Base" is upgradable and continuously spawns fleets to conquer new territory and attack enemy Bases)
~~BETA 1.2 is yet undecided.

Feedback is appreciated, information will be updated as ALPHA progresses.

High Quality Space Music Playlist: https://www.youtube.com/watch?v=qjqsIENcFR0&list=PLquNzdQ3f21WHBqJj8YOtojge8FJsh1MW

High Quality Space Ambient Music Playlist: https://www.youtube.com/watch?v=7aDpCIDYDc8&list=PLquNzdQ3f21XUIXImoVf3zoPBuDZ1_USU

Special Thanks:
User: Arphar

If you want to, you can support me on https://ko-fi.com/stellarisomega.

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Revisions:

Old revisions of this mod are available below. Click the link to download.