Strong Science Technology Edicts

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Author: chijan

Last revision: 17 Oct, 2024 at 14:33 UTC (1)

File size: 442.32 KB

On Steam Workshop

Description:

Compatible for ver.3.13.*.

Do you want to build an over-1M-valued fleet without Cosmogenesis?

This mod provides an alternative of strong fleets by using new powerful sections!

Usual Run of This Mod

After research of advanced hulls and some repeatable techs, an event occurs to devise new type ship sections.
If you are not any crisis, you can start an investigation to gain the research option for the new sections by using an edict.
About three to ten years later, you obtain the research option of Newtype Ship Sections tech.
This has so heavy cost but gives strong sections for generic ships: corvettes, frigates, destroyers, cruisers, battleships, and titans!
Besides, a powerful reactor booster is unlocked and it is helpful to overload weapons.

If you are crisis…

Other strong techs are available!

Galactic Nemesis

You can use Riddle escorts and Enigma battlecruisers.
They are technologies of fallen empires.
After you research one of them …?

Cosmogenesis

You can obtain a research option of a buff technology.
You run cosmogenesis route, thus your empire has reality modification abilities.
You can gain a powerful buff for your fleet and technology research but …?

Attention

This mod is still the development stages.
Effect values in screenshots may change without notice.
Most of the flavor texts are for individual (not gestalt) empires.
Besides, the effects for empires becoming crisis are temporary.
For future work, I’d like to add some drastic events to make this mod more interesting.

Download
Required items:

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Strong Ruling Jobs and Politicians-Replaced CivicsSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.