Cheat Interface
This mod gives the player a custom created interface to modify multiple different properties of their resources, empire, ships, armies, buildings, population, and leaders. Each option in the interface opens up a submenu giving the player 10 different options to modify that selected property.
Updated for Stellaris 4.4 "Pegasus" with over 55 new options and full localization in all 10 supported languages.
If you have any commonly used modifiers that you believe should be added to the cheat interface, comment on the "Cheat Interface Additions" thread.
If you have experienced a bug and would like to report it, please comment on the "Cheat Interface Bugs" thread.
How to use the Cheat Interface
Open your Government menu (F2) and select the Policies & Edicts section (C). There will be an edict called "Cheat Interface". Check the box and the interface will open. From there, click on a selection, select a tier modifier and close out of the submenu.
It’s easy to disable any option, simply view which option is either red or green on the Cheat Interface, click on that option, and click on the red or green selection to disable the modifier.
Army Collateral Damage and Diplomatic Weight have both increase and decrease tiers: green means a helpful modifier is active, red means a harmful one is active.
You will not be able to select any options if you have another menu open.
Interface Options
Resources
– Minerals – Unity – Dark Matter – Energy – Volatile Motes – Nanites – Food – Exotic Gases – Minor Artifacts – Consumer Goods – Rare Crystals – Astral Threads – Alloys – Living Metal – Menace – Influence – Zro
Empire
– Diplomatic Weight (+/-) – Envoys – First Contact Speed – Monthly Loyalty – Admin Cap (Leader Caps) – Claim Cost – Planetary Decision Speed – Storage Cap – War Exhaustion – Research Output – Trade Value – Faction Approval – Research Speed – Empire Size – Envoy Effectiveness – Colony Development Speed – Tradition Cost – Subject Tribute – Terraforming Speed – Edict Fund – Infiltration – Terraforming Cost – Edict Cost – Intel Level – Ethics Shift Speed – Agenda Speed – Counter-Intel – Trust – Espionage
Ships
– Ship Base Speed – Ship Health – Ship Upkeep – Ship FTL Speed – Ship Experience – Cloaking Strength – Ship Armor Regeneration – Ship Weapon Damage – Cloak Detection – Ship Hull Regeneration – Fire Rate – Sensor Range – Ship Shield Regeneration – Weapon Range – Jump Drive – Ship Build Speed – Accuracy and Tracking – Science Ship Ops – Ship Naval Capacity – Evasion – Ship Fleet Limit – Disengage Chance
Army
– Army Build Speed – Army Defence Damage – Morale Damage – Army Attack Damage – Army Defence Health – Army Cost – Army Attack Health – Army Defence Morale – Army Upkeep – Army Attack Morale – Army Experience Gain – Defense Armies – Army Collateral Damage (+/-) – Damage Taken – Orbital Bombardment
Buildings
– Defence Platform Capacity – Megastructure Build Capacity – Building Output – Starbase Capacity – Megastructure Build Speed – District Cost – Starbase Build Speed – Megastructure Build Cost – Max Districts – Starbase Module Build Speed – Megastructure Upkeep – Building Slots – Outpost Build Speed – Planetary Build Speed – Starbase Upgrade Cost – Station Build Speed – Clear Blocker Speed – Starbase Structure Cost – Shipyard – Building Cost – Starbase Influence Cost
Population
– Bio Growth Speed – Happiness – Job Output – Bio Assembly Speed – Amenities – Job Upkeep – Robot Growth Speed – Amenities Usage – Pop Upkeep – Habitability – Housing – Workforce – Stability – Crime – Resettlement Cost
Leader
– Leader Lifespan – Leader Hire Cost – Leader Pool Size – Leader Upkeep – Leader Level Cap – Councilor Exp Gain – Leader Experience Gain – Starting Skill
Localization
Fully localized in English, Deutsch, Français, Español, Português do Brasil, Polski, Русский, 简体中文, 한국어 and 日本語.
Known Issues
- Stellaris engine bug: with UI Scaling above 1.0, dragging scrollbar handles in the interface registers offset from the visible slider. Use the mouse wheel to scroll, or set UI Scaling to 1.0.
- Not achievement compatible (the mod changes the game checksum).
- Safe to add mid-save. If you remove the mod from a save, untoggle all active cheats first.
Download Revisions:
Old revisions of this mod are available below. Click the link to download.