Master of the Planet
Update to Master of the Planet, a mod that lets you to specialize planets to serve a specific function (such as dedicating to energy, mineral, food, unity, etc).
The majority of contents were removed or rewrote from the original mod due to nonfunctional events, outdated codes and unnecessary overwrites so ensure maximum compatibility (by not touching vanilla files) at the cost of reduced contents (though planets in Stellaris nowadays are better than ever so a moot point).
- Planet Shaper Ascension Perk will require either of Arcology Project, Hive World and Machine World Ascension Perk.
- Planet Shaper Ascension Perk grants Planetary Management Terminal Relic that boosts resource production and its activation allows an extra pop to come out alongside the normal pop.
- Planetary Specialization will be done via projects on standard planets, which adds a modifier on the said planet for extra districts to can be built on planets and changes the model of planets without changing planet class.
- Planetary Specialization Modifiers grant major bonus in production and growth based on Ecumenopolis Bonus.
- Planetary Specialization Districts will have different images and gridboxes from the original mod because they do not have the resolution to be clear in modern Stellaris.
- Planet Shaper Building has better synergy where it would grant Overseer jobs from vanilla rural districts and "housing districts" of rural specializations.
This mod does not overwrite vanilla files and should be compatible with most mods barring most extreme cases.
None.
I simply tried to get the mod to modern Stellaris and get rid of its incompatibility to lessen the impact of major updates.
This would not receive additional contents other than small fixes until the mod is free of issues for me to leave it as it is.
Revisions:
Old revisions of this mod are available below. Click the link to download.