z – Astro’s Stellaris Overhaul – Galactic Crises

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Author: AstronomerWithAGun

Last revision: 25 Oct, 2024 at 03:16 UTC (1)

File size: 9.4 MB

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Description:
Astro’s Stellaris Overhaul – Galactic Crises

This mod is meant to make the galaxy is dark and full of terrors!
Note: Should be compatible with virtually any mod.
Note 2: Requires Astro’s Stellaris Overhaul – Space Combat.

Recent Updates
  • Fixed some Brunai bugs (I think!!!)
  • Updated for 3.13.x compatibility.
Feature Summary
  • Made it much more likely AI takes the "Become the Crisis" ascension perk.
  • The End of the Cycle is now more likely.
  • Stellar Wraith no longer prevented from spawning past mid-game.
  • Marauders will continue to awaken (though one at a time) until they are destroyed or become regular empires. They will also no longer ignore enclaves.
  • The Bemat Thassalocracy will always spawn (and it will now spawn mid-game).
  • Fallen empires will always awaken, and there will always be a War in Heaven.
  • New mid-game crises:
    — The Brunai Imperium (will awaken after mid-game and won’t like what the galaxy has turned into!)
    — The True Empire (will appear after mid-game and attempt to subjugate the galaxy)
  • Every 5 years, one of the following may occur to spice up the galaxy:
    — A random homicidal/crisis/non-pacifist xenophobic empire gets a big fleet boost.
    — A mass migration of Tiyanki.
    — A mass expansion of Mining Drones.
    — A small Fallen Empire fleet goes rogue.
    — A mass migration of Crystal Entities.
    — The Brunai Imperium may awaken (If the Arch site is completed and if it’s at least mid-game)
    — The True Empire may appear (If there is at least one non-machine FE and if it’s at least mid-game)
    — A Prethoryn fleet arrives in a random system (Prethoryn crisis must be ongoing for this to happen)
    — An Unbidden fleet arrives in a random system (Unbidden crisis must be ongoing for this to happen)
    — A Vehement fleet arrives in a random system (Vehement crisis must be ongoing for this to happen)
    — An Aberrant fleet arrives in a random system (Aberrant crisis must be ongoing for this to happen)
    — A Contingency fleet arrives in a random system (Contingency crisis must be ongoing for this to happen)
  • If you have All Crises set, then a new crisis may begin even if the current one is not yet defeated.
Vanilla Overwrites
  • common/defines/00_defines.txt, so crises may look for invasion targets further out than vanilla (so they are less predictable).
  • common/ascension_perks/00_ascension_perks.txt, so AI is much more likely to take Become the Crisis.
  • events/fallen_empire_awakening_events, so War in Heaven always happens.
  • events/leviathans_events_2, so Wraith can be discovered mid-game.
  • events/!marauder_events, so multiple marauders can awaken, and so marauders have more random destinies after the horde.
  • events/!pirate_events, so Bemat Thassalocracy always spawns.
  • events/!utopia_shroud_events, so End of the Cycle is more likely.
Incorporated Mods

I used some content from the following mods:

  • Fiiral’s "The True Empire" (Last Updated 20220301) – fixed the parts that weren’t working.
  • LogicSequence’s "The Brunai Imperium" (Last Updated 20160821) – a customized version of the Brunai Imperium from LogicSequence’s mod.
Download
Revisions:

Old revisions of this mod are available below. Click the link to download.