Mass Effect A New Destiny

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Author: kroganwar22

Last revision: 4 Jun at 21:41 UTC (4)

File size: 2.37 GB

On Steam Workshop

Description:

Overview:

Mass Effect: A New Destiny is an upcoming Total Conversion beginning just prior to the First Contact War and ends at the climactic conclusion of Mass Effect 3. The mod looks to make an authentic Mass Effect experience while sometimes exchanging lore for fun gameplay in a 4X setting. This is an economic pre alpha and doesn’t represent the quality of the final build in the slightest. Uploading the mod now is for the sole purpose of getting feedback on how the new resources function, events and other goodies will come when they’re ready.

What you’re getting:

Playable Empires:

Asari Republics (thanks to Team Nessassity)
Illium Corporate Holdings (thanks to Team Nessassity)
Citadel Council
Turian Hierarchy
Salarian Union
Volus Combine
Illuminated Primacy
Drell Remnants
Courts of Dekunna
Noveria Corporations
Systems Alliance
Cerberus *will not be playable at start on full release
Collectors *will not be playable at all on full release
Rachni Swarm *will not be playable at start on full release
Blue Suns (thanks to Capelett)
Blood Pack
Batarian Hegemony
Terminus Systems
Geth Consensus
Migrant Fleet

World Types:

Operations Center (a mini fortress world, details can be found on ModDB here https://www.moddb.com/mods/mass-effect-a-new-destiny/news/mass-effect-a-new-destiny-dev-diary-2-operations-center )

Several new resources designed to accurately simulate the Mass Effect universe. Details can be found here https://www.moddb.com/mods/mass-effect-a-new-destiny/news/mass-effect-a-new-destiny-dev-diary-1-the-economy

A new suite of corporate buildings, details here https://www.moddb.com/mods/mass-effect-a-new-destiny/news/mass-effect-a-new-destiny-dev-diary-3-corporations

Several technologies and tile blockers have been transferred from my other mod. Also technology tweaks provided by the Mass Effect Civilizations – Expanded Galaxy mod can be found here https://steamcommunity.com/sharedfiles/filedetails/?id=2461592150 . Mass Relays have replaced Gateways thanks to Mass Effect Civilizations – Mass Relays you can find here https://steamcommunity.com/sharedfiles/filedetails/?id=1315017527 . Thank you so much to Team Nessassity for allowing me to use some of their mods.

Updated Top Bar provided by Harain and you can find it here. https://steamcommunity.com/sharedfiles/filedetails/?id=2950565409

Ship set mod dependency maintained by hyperion9710. Originally created by CaptainX3 and Lord_Set https://steamcommunity.com/sharedfiles/filedetails/?id=2838228491

Mass Effect map is from Mass Effect: Cruciblehttps://steamcommunity.com/sharedfiles/filedetails/?id=2414606589 . Thank you to Garry Windu and binaryhelixmods for allowing me to use the map layout.

Mass Effect portraits by joshua.yathin.yu and you can find it here https://steamcommunity.com/sharedfiles/filedetails/?id=1523143072

Expanded War Goals by communista and you can find it here https://steamcommunity.com/sharedfiles/filedetails/?id=3046031164

At War: Planetary Cannons (3.9.*) by Ambit and you can find it here https://steamcommunity.com/sharedfiles/filedetails/?id=2506911097

PMC – Playable Mercenaries by Capelett and you can find it here https://steamcommunity.com/sharedfiles/filedetails/?id=3037104885

Negative Trait Formula Fix by Team Nessassity and you can find it here https://steamcommunity.com/sharedfiles/filedetails/?id=3035625716

What you aren’t getting:

As this is a pre alpha the above content is pretty much it at the moment. As I said above, this is proof of concept released to get feedback. It will be updated with more events and content over time.

Compatibility:

For the moment this is probably compatible with some popular mods, however, I did not design the mod with compatibility in mind. If you encounter errors involving other mods I probably won’t be able to help. If you are a modder and want to make a patch feel free to do so, as long as you have permission from the other author, but you might want to wait until the build stabilizes a little first.

Credits:

I couldn’t make the mod without direct help and influence from the following. Team Nessassity, binaryhelixmods, Puckhead73, Garry Windu, Ambit, Harain, Renegades Modding Group, joshua.yathin.yu, communista, Capelett, Minoris, Soul. Music originally composed by Jack Wall, Sam Hulick, Richard Jacques, David Kates, Clint Mansell, Christopher Lennertz, Cris Velasco, Hi-Finesse Two Steps From Hell, Thomas Bergersen, Faunts, and Sascha Dikiciyan.

Ultimately everything belongs to Electronic Arts and BioWare I’m just playing in their sandbox. I’ve created this mod for fun and have no desire to profit from it.

https://forms.gle/x7z2wXfnaPfK8kFq6 Please fill out this short application form if you would like to join the team.

Mass Effect: A New Destiny is now part of the Mass Effect: Presidium Modding network. Join the server and scroll down to the A New Destiny section to stay up to date on mod development

[discord.gg]