Additional Vanilla Components Revived

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Author: Hellshiver

Last revision: 1 Apr at 00:19 UTC (1)

File size: 2.64 MB

On Steam Workshop

Description:

Welcome to the revival of the ever popular Additional Vanilla Components! Originally created by the great Sam_, it has been kept alive by the community since Sam_’s disappearance. This overhaul was started from the 3.10 files uploaded by Anarchy.

What is this mod? What does it do? Sam_ would say….
Originally posted by Sam_:

This mod adds 57 new components to extend the vanilla component tree, with the aim of doubling the number of components and technologies in a way that is vanilla friendly. Simply the same components in the base game, times two. It adds additional tiers beyond what the base game has, now with 10 tiers of shields, reactors and armor.

About

Most component sets have been doubled, except Jump Drives which have 5 tiers. The tech cost for each technology in this mod increases exponentially, instead of linearly as the base game does, making the final 10th tier a significant task to research even during end game.

If you play Stellaris like me, you always go for a technological ascendancy, producing as much research as possible. That means by the start of mid-game you have reached the final tier of reactors or shields and you will spend the rest of the game watching the more primitive empires catch up to you. In reality a highly advanced society focused on technology would continue to advance without limits.

With this mod you can continue to advance until end game, way beyond the capabilities of even the Fallen Empires.

Changes
  • Adds 57 new components
  • Adds 57 new technologies
Balance
  • This mod has received a general balance pass, following vanilla ratios and unused values. Be aware, if you have used the original version of this mod, you will notice a difference.
  • FTL drives are now three different paths: Hyperdrives for focused lane travel, Jumpdrives for the utility jump, and Psi for a bit of both with some extra disengagement.
  • New Dark Matter and Dragonscale items have been moved to be their capstone technologies. They require the previous max tier (Armor/Shield/Reactor T10, Drive T8) and their special technologies (same as vanilla versions) to unlock these upgraded versions.
  • Reactors are balanced to ensure a modicum of choice when designing ships.
Compatibility

This mod changes vanilla icons.
This mod is NOT achievement compatible.

Notes

  • Mods that add additional ship sizes/types require a patch. Conflicts are: new Reactor sizes needed and Computer "size_restriction" variable corrections.
  • Mods that add technology tiers have to either: add Tier 6 society techs, or will likely need a patch. May break Precog and Psi 3 research options. Conflict is "previously_unlocked = 3" for Tier 7 technology. …commontechnologytier(whatever the modder named the tier file).txt
Patches

We’ll see what other patches I, or one of you fine people, get around to making!

Known Issues

  • Ship Auto Upgrading does not work correctly with all components in this mod. You may need to manually replace the final tier of vanilla components with the first tier of components from this mod before standard upgrade behavior resumes. This can only be resolved by editing vanilla files, and not something I am willing to do for this particular mod. Beyond the preexisting icons, of course.
  • Mods adding additional ship types cannot use these items. It REQUIRES adding their tags to every component and likely the creation of additional ones. A Patch is absolutely required.
  • Psychic component progression feels off. May need an additional tier.
  • Hyperdrive progression feels flat. May need an additional bonus type, if one exists that’s relevant.

Localisation

  • Русский перевод – Russian Localization by Holo (Included)

I believe that is who provided the translation. The files were already included, all I did was correct syntax, add the missing code, and "Торпедо". Hopefully, it’s a proper translation for you!

Don’t forget to check out the companion mod:

Additional Vanilla Weapons Revived!

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.