Machines & Robot Expansion Continued

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Author: Openly Retro

Last revision: 21 Apr at 04:04 UTC (18)

File size: 209.83 MB

On Steam Workshop

Description:

Stellaris v4.3.* Compatible

Acknowledgements

This mod is a continuation of XVCV’s "Machines & Robot Expansion" , which is/was loved by many. A great addon for Machine empire enthusiasts which I loved playing — it adds a variety of ascension perks, new playstyles, civics, traits, and much-needed love for Machines & Robots!

Unfortunately, since XVCV has left the Stellaris modding scene, the M&RE mod became unsupported.

This adaptation/continuation will continue to make the original Machine & Robot Expansion compatible with the latest versions of Stellaris. In addition to bug fixes, new features are being added!

Only one DLC is required for this mod: Synthetic Dawn and it will stay that way.

Core features of Machine & Robot Expansion: Continued

Original mod features (preserved in Continuation):

– Start as non-gestalt Robots (Mechanical Origin)
– Edit ruler traits, councilor traits, build leader with traits you pick
– Automated machine worlds that don’t require pops to run, with 4 special planet types
– Switch from gestalt to non-gestalt Machines via AP, and back again
– Switch to/away from Driven Assimilator / Rogue Servitor / Determined Exterminator
– Machine Leaders revive after dying (backup trait)
– Ascend to a new bio-mechanical hybrid species
– Declare total war on the galaxy
– Psionic ascension; touch the Abyss …
– Non-gestalt robots boost trade and empire-wide amenities with Virtual Reality servers planets
– Malware civic makes spy ops easier and adds new infiltration
– Boost your gestalt empire with Machine Learning civic
– Split open planets and mine them with Orbital Crackers

Added in Continuation:

– Release Machine vassals
– Automate Ringworlds
– Dismantle habitats (if your empire has any habitat tech)
– Extended Machines traits & Overclocked origin (thanks Legit Rikk)
– Reanimate defeated organic armies as a Machine empire
– Roleplay a fully automated pop-less Machine empire with the "World-Machines, Awakened" origin[machine-robot-expansion-continued.readthedocs.io]. This has quite a number of technologies, goals, and has its own pop-less versions of base game buildings, with their own lore and mechanics.
– Organoid technology boosting research

And more!

– 15 Civics
– 15 Ascension Perks
– 6 Origins
– 80 Technologies
– 45 traits

Documentation

Newly moved to readthedocs.io! Read the full overview of features here [machine-robot-expansion-continued.readthedocs.io]

DLC Requirements

Required DLC:

– SYNTHETIC DAWN

Optional DLC:

– GALACTIC PARAGONS: Unlock Leader-Building GUIs and Ruler-Building GUIs
– UTOPIA: Unlock Mechanical Origin (non-gestalt Robot)

Some DLCs provide new things for modders to play with and as such some additional mod features may depend on those DLCs.

Contact

🐛 Add your bug reports here 💭 .

💡 Add your suggestions here 💭 .

Say hi (optional)

To chat anytime and follow development updates, and ask questions, visit the machines-robots-expac channel in the Stellaris Modding Den discord. Invite code is 9BkJVZqX Look for me, "Openly Retro"

Contact outside Steam workshop

If you have found this mod outside the Steam workshop, report a bug or share new ideas on the public code repo.[github.com]

What’s next?

Ongoing:

– Carefully catalogue existing issues and develop fixes
– Address balance issues & player-reported issues

Planned:
– New origins, civics, playstyles, and ascension perks

Update schedule is 2-4 weeks based on bug reports, feature development, my stress levels afer my day job & other life stuff.

Artwork Credits

Full art credits are listed here

Translation Credits

– Korean: Thanks to y1224y1 and Horangye

– Chinese: Thanks FlantingCort, Krukal, and the team at Doves Localization group

Mod Add-ons

World Machine Origin Vanilla Overwrites, by Legit-Rikk which changes certain vanilla tradition picks to have bonuses for World-Machines
World Machine Origin Gigastructures Buildings, by Legit-Rikk which adds the automated versions of certain Gigastructural Engineering buildings for use on World Machines.
More Machine & Robot Trait Points and Picks, by Openly Retro specifically for compatibility with this mod
World Machine Origin Dawn of Ascension Buildings, by OlegY which adds automated versions of buildings for World Machines
World Machine Origin ACoT Buildings, by OlegY which changes ACOT buildings and district zones to fully automated, pop-less versions for empires with World Machine Origin

Mod Compatibility

Known issues with other mods:

– Orbital Cracker doesn’t block megas from Gigastructural Engineering
– This mod contains an updated version of mute’s Extended Machines, if that mod is active, the version in this one will be disabled.

Overwritten Vanilla Files

Details of overwrites are in this document: OVERWRITES.md in the mod’s github repo [github.com]