Machines & Robot Expansion Continued

This mod is a continuation of XVCV’s "Machines & Robot Expansion" , which is/was loved by many. A great addon for Machine empire enthusiasts which I loved playing — it adds a variety of ascension perks, new playstyles, civics, traits, and much-needed love for Machines & Robots!
Unfortunately, since XVCV has left the Stellaris modding scene, the M&RE mod became unsupported.
This adaptation/continuation will continue to make the original Machine & Robot Expansion compatible with the latest versions of Stellaris. In addition to bug fixes, new features are being added!
Only one DLC is required for this mod: Synthetic Dawn and it will stay that way.

Original mod features (preserved in Continuation):
– Start as non-gestalt Robots (Mechanical Origin)
– Edit ruler traits, councilor traits, build leader with traits you pick
– Automated machine worlds that don’t require pops to run, with 4 special planet types
– Switch from gestalt to non-gestalt Machines via AP, and back again
– Switch to/away from Driven Assimilator / Rogue Servitor / Determined Exterminator
– Machine Leaders revive after dying (backup trait)
– Ascend to a new bio-mechanical hybrid species
– Declare total war on the galaxy
– Psionic ascension; touch the Abyss …
– Non-gestalt robots boost trade and empire-wide amenities with Virtual Reality servers planets
– Malware civic makes spy ops easier and adds new infiltration
– Boost your gestalt empire with Machine Learning civic
– Split open planets and mine them with Orbital Crackers
Added in Continuation:
– Release Machine vassals
– Automate Ringworlds
– Dismantle habitats (if your empire has any habitat tech)
– Extended Machines traits & Overclocked origin (thanks Legit Rikk)
– Reanimate defeated organic armies as a Machine empire
– Roleplay a fully automated pop-less Machine empire with the "World-Machines, Awakened" origin[machine-robot-expansion-continued.readthedocs.io]. This has quite a number of technologies, goals, and has its own pop-less versions of base game buildings, with their own lore and mechanics.
– Organoid technology boosting research
And more!
– 15 Civics
– 15 Ascension Perks
– 6 Origins
– 80 Technologies
– 45 traits
Newly moved to readthedocs.io! Read the full overview of features here [machine-robot-expansion-continued.readthedocs.io]
Required DLC:
– SYNTHETIC DAWN
Optional DLC:
– GALACTIC PARAGONS: Unlock Leader-Building GUIs and Ruler-Building GUIs
– UTOPIA: Unlock Mechanical Origin (non-gestalt Robot)
Some DLCs provide new things for modders to play with and as such some additional mod features may depend on those DLCs.
🐛 Add your bug reports here 💭 .
💡 Add your suggestions here 💭 .
To chat anytime and follow development updates, and ask questions, visit the machines-robots-expac channel in the Stellaris Modding Den discord. Invite code is 9BkJVZqX Look for me, "Openly Retro"
If you have found this mod outside the Steam workshop, report a bug or share new ideas on the public code repo.[github.com]
Ongoing:
– Carefully catalogue existing issues and develop fixes
– Address balance issues & player-reported issues
Planned:
– New origins, civics, playstyles, and ascension perks
Update schedule is 2-4 weeks based on bug reports, feature development, my stress levels afer my day job & other life stuff.
Full art credits are listed here
– Korean: Thanks to y1224y1 and Horangye
– Chinese: Thanks FlantingCort, Krukal, and the team at Doves Localization group

– World Machine Origin Vanilla Overwrites, by Legit-Rikk which changes certain vanilla tradition picks to have bonuses for World-Machines
– World Machine Origin Gigastructures Buildings, by Legit-Rikk which adds the automated versions of certain Gigastructural Engineering buildings for use on World Machines.
– More Machine & Robot Trait Points and Picks, by Openly Retro specifically for compatibility with this mod
– World Machine Origin Dawn of Ascension Buildings, by OlegY which adds automated versions of buildings for World Machines
– World Machine Origin ACoT Buildings, by OlegY which changes ACOT buildings and district zones to fully automated, pop-less versions for empires with World Machine Origin
Known issues with other mods:
– Orbital Cracker doesn’t block megas from Gigastructural Engineering
– This mod contains an updated version of mute’s Extended Machines, if that mod is active, the version in this one will be disabled.
Details of overwrites are in this document: OVERWRITES.md in the mod’s github repo [github.com]
Required DLC:
These DLC should be installed in order to use this item.
Stellaris: Synthetic Dawn Story Pack
Revisions:
Old revisions of this mod are available below. Click the link to download.