Additional Vanilla Weapons Revived

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Author: Hellshiver

Last revision: 29 Apr at 01:07 UTC (7)

File size: 6.7 MB

On Steam Workshop

Description:

Welcome to the revival of the ever popular Additional Vanilla Weapons! Originally created by the great Sam_, it has been kept alive by the community since Sam_’s disappearance. This overhaul was started from the 3.10 files uploaded by Anarchy.

What is this mod? What does it do? Sam_ would say….
Originally posted by Sam_:

This mod adds 62 new weapons to extend the vanilla weapon tree, with the aim of doubling the number of weapons and technologies in a way that is vanilla friendly. Simply the same weapons in the base game, times two. It adds additional tiers beyond what the base game has, now with 10 tiers of laser, mass driver and missiles.

About
Most weapon sets have been doubled, except Kinetic Artillery, Mass Accelerators and Energy Lances which have 7 tiers instead of 2. The tech cost for each technology in this mod increases exponentially, instead of linearly as the base game does, making the final 10th tier a significant task to research even during end game.

If you play Stellaris like me, you always go for a technological ascendancy, producing as much research as possible. That means by the start of mid-game you have reached the final tier of lasers or mass drivers and you will spend the rest of the game watching the more primitive empires catch up to you. In reality a highly advanced society focused on technology would continue to advance without limits.

With this mod you can continue to advance until end game, way beyond the capabilities of even the Fallen Empires.

Changes
  • Adds 162 new components (Need to recount)
  • Adds 62 new technologies (Need to recount)

Balance
  • This mod follows vanilla scaling. Mostly a 1.3x increase per tier, with a few "pretty" changes here and there.

Compatibility

This mod changes vanilla icons.
This mod overwrites some vanilla files.
This mod is NOT achievement compatible.

Notes

  • Technology Tier 7 unlock is set to "previously_unlocked = 3" for compatibility concerns with Additional Vanilla Components Revived.
  • There is 22overwrite warnings in the error.log file. They are to make mutations upgrade into AVW’s new items.
Patches

Known Issues
  • New weapons have recycled effects. Will update when I get a chance, but wanted to get the update out for Infernals.
  • Extradimensional Weapon T2 has a weird name. May change, once I think of something appropriate.

Localisation
Don’t forget to checkout the companion mod: