The Tasty Expansion Pack

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Author: Sad Wet Cat ;3

Last revision: 27 Mar at 21:02 UTC (1)

File size: 134.15 MB

On Steam Workshop

Description:
Tasty Expansion


New species traits that awaken your inner chef and allow you to make a 5 star restaurant worthy of feeding a galactic empire! 🙂

Allows advanced gene editing of populations to turn them into tasty snacks for hungry carnivorous species. (This boosts a species’ cattle food yield and market value.)

Includes:
– Multiple applications of the "Delicious" trait!
– Turning species DNA into a secret recipe to aid in snackifying them.
– Traits like Crunchy, Juicy, and Really F♥♥king Delicious!
– Moar

What are you waiting for! Go out there and make some awesome food! (War Crimes not included. Serve Merman Burgers and Federation Patties at your own risk.)

Machine Empire Expansions:
Heaven’s Error Expansion:


– Adds the new origin, Reawakened Judgement Matrix.
– Adds the challenging new civic, Heaven’s Error, a machine civic that unlocks powerful buildings in return for a soul hungry economy. Waging holy crusade against xenos and extracting their sins results in Dark Matter production, which fuels these reality warping machines. Be warned though, this civic has a difficult start on a forgotten Tomb World, and is incentivized to wage war on its nearest biological neighbor in order to satisfy its Dark Matter needs. Enslaving xenos to be purified in Temples of Absolution is the key to success.
– Adds 7 new Dark Matter buildings and 5 Infernal Machine traits, two of which require Reawakened Judgement Matrix.
– Adds 3 new armies, two of which require Dark Matter.
– Adds the portrait "Dark Instrument".

Violet Flood Expansion:


– Adds the new origin, Nanorobotic Plague.
– Adds the new civic, Violet Flood, a machine civic that transforms the entire corpus of the gestalt intelligence into a shifting mass of nanorobots. Designed to convert all matter into Living Metal, this civic excels at planetary resource aggregation, starbase defense, and becoming extremely entrenched in the systems it infects. Lending to a slow, but ‘tall’ playstyle.
– Both the origin and the civic allow access to the ascension perk "Unstoppable Replication", which once taken allows the terraforming of all planets into "Nanoplague Worlds". There are currently 2 Nanoplague Worlds, each with new districts. Any planets (including gas giants) are targets for terraforming into nanobots, allowing massive potential with few solar systems.
– Unlocks 8 special Living Metal buildings with powerful bonuses that are centered around alloy production and planetary defense.
– Adds the portrait "Fatal Element".

Hive MInd Expansions:
Mother of Monsters Expansion:


– Adds the new origin, Escaped Bioweapons.
– Adds a new civic, Mother of Monsters, allowing the creation of Kaiju, Apex Predators, and Extinction Sterilizer Swarms after researching the technology "Morphogenetic Field Mastery". Hives that birth great monsters are evolved to crush and consume other species with reckless abandon, causing massive collateral damage.
– Extinction Swarms aren’t cheap, but for an advanced hive they serve as a powerful augment to Xeno-armies.
– Apex Predators are expensive, but are designed to slaughter armies without fear or tiring.
– Kaiju take years to grow, but once mature a single Kaiju can spell doom for a lesser species.
– Hives with the Mother of Monsters civic have access to the new building "Bioweapon Development Cluster", which produces biological research and aids in supplementing war resources at the cost of food and bioweapon "crime". (Upgrade to max at your own risk.)
– Adds the portrait "Bioweapon ‘Promethius".

Embryonic Hive Expansion:


– Adds a new civic, Embryonic Hive, which can only be taken during empire creation. Embryonic Hives are proto-organisms that start feeble, and struggle to inhabit worlds, but eventually transform into a mature hive with unrivaled genetic adaptability once they shed their embryonic forms.
– Access to the "Metamorphosis" ascension perk. Taken as the 6th or greater ascension perk, after completing the genetic ascension tradition, this hive gains additional gene modification points, faster population modification speed, and exclusive powerful genetic traits. There are currently 14 Metamorphosis exclusive traits that heavily specialize hive subspecies.
– Warning: Embryonic Hive is complicated to play, and its true strengths come from tailoring different subspecies of your hive for different environments, leaderships, and jobs within the empire. Allowing incredible optimization for the clever hive master, and doom for the reckless gene dabbler.
– Adds the portrait "Opaline Hive".

Secret Expansions

Spoopy extra things!

Current Additional Portraits

– Opaline Hive
– Dark Instrument
– Bioweapon "Promethius"
– Fatal Element
– Oh My Gohhd…WAAHHHHHHHH
– Jujamo Jokero
– Meglomundo
– Renald Wickwonald
– Pebter Gribbon
– Smol Kat (Gibbering Monstrosity)

Generic Game Changes:

– Hives can now not only keep other xenos as livestock, but they can remove their population controls to allow enslaved xeno populations to grow. (Base game does not allow hivemind owned livestock to grow.)

Mod Compatibility and Code of Creation:

Universally compatible. This mod heavily avoids modifying core Stellaris code, and linker ignored files (like main.gui) to maximize mod compatibility. Because of this, I avoid doing certain tempting things like custom strategic resources, but it means this mod is compatible with everything. Basically I’m aiming for code stability and compatibility over getting too greedy with my creativity lol. I want this mod to be basically be free DLC for anyone, the "Vanilla+ Players" and the "Heavily Modded Giga Gamers".

In Development
Any and all feedback is welcome! With your thoughts and experiences I can make a much better mod than I could alone. Please contact me if you notice any bugs or feel that certain values should be re-balanced!

Known Tasks

– Add unique icon art for traits and buildings instead of all of them being gooey skulls and ungabunga buildings. (Gross!)
– Feather edges of some of the portraits to make them blend nicer and not have sharp pixels.

Latest Changes

– Removed chance for AI to start on new planet types without the proper origin.
– Upon acquiring the "Unstoppable Replication" ascension perk, terraforming technologies are added to the research options.
– Increased Nanoplague World alloy production and reduced district alloy cost.
– Nanoplague terraforming time is now 2000 days instead of 4000.
– Ongoing typo correction because I have smooth brain…

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Required DLC:

These DLC should be installed in order to use this item.


Stellaris: Utopia
Revisions:

Old revisions of this mod are available below. Click the link to download.