Asnoll StoryPack

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Authors: ✝露卡洛斯✝, egg_ovo

Last revision: 13 Apr at 04:47 UTC (1)

File size: 1.64 MB

On Steam Workshop

Description:

The module is currently in the development stage, and the testing environment includes both the module and the original version. If you encounter any bugs while playing in other environments, please provide timely feedback. Additionally,

-Note: This module has produced easy English localized content, but the current amount of text is very close to the size of the DLC in the original game, and it’s still a bit of a struggle for one person to produce it, so please report back in a timely manner if you find confusing text during play.

【 Module Story Background 】
Six hundred thousand years ago, there existed a vast yet loosely-knit empire in the Milky Way. The vassals under the empire engaged in constant warfare, each harboring ambitions for the imperial throne. However, the balance was disrupted when a force from beyond the galaxy arrived.

In an instant, the once glorious empire and the extraterrestrial visitors were buried in the tomb of time. Seizing the opportunity, the patient challengers revealed their fangs, aiming to bite off the most radiant crown in the galaxy. However, the grand war among these challengers lasted for centuries, with countless starships meeting their end in the cold expanse of the Milky Way.

As time passed, these challengers gradually awakened from the fervor of war, unable to conquer the vastness of the galaxy. Their colonies were abandoned, and rust covered the steel of starship manufacturing plants. Corruption followed closely behind.

Now, a new civilization emerges on the stage of the Milky Way, yet the shadows of the past refuse to fade away.

【 Module Introduction 】
This module strives to incorporate more plot events and interactions related to the Fallen Empire throughout the game. Players will experience the plot events introduced by the module in the early stages and gradually uncover the truth behind the disappearance of the colonists.

Due to the emphasis on narrative development, future updates are unlikely to introduce significant modifications to the game mechanics. The intensity leans towards the original version, and the buffs provided in the events closely align with the numerical values offered by original events.

【 Module Content 】
*Main Events
-Colonist Disappearance
-Pioneer-Class Freighter
-Operation Ice Pillar
-Behind the Ice Wall
-Dark Ages

*Minor Events/Anomalies
-Crystal Obelisk
-Echoes of the Extinction Fleet
-Remnants of the Extinction Fleet
-Data on the Extinction Fleet
-Strange Beckoning
-Familiar Beckoning
-Assault tactics doctrine
-Ancient Altars
-Prisoners of Pain
-Consistency of Faith
-The last chapter of the war
-Ancient urban ruins
-PSYCHIC ON THE HOLY NIGHT
-Shadow of Aksminet
-Flesh factory
-First scientific conference
-The end of loyalty

*New Buildings
-Miracle Engine (Completion of the Pioneer-Class Freighter event)
-Mysterious Military Facility (Choosing the correct route or activating special options during Operation Ice Pillar)
-Orbital Defense Cannon (Choosing the correct route or activating special options during Operation Ice Pillar)
-Sub-Dimensional Warehouse
-Ancient Altars
-Grey Bachelor Order
-Glory Factory
-"New Worker" industrial complex
-Paradise Engine
-Doom Engine
-Ancient Altars-Sanctuary
-Ancient Altars-The Blood of Saint

*New Event Leaders and Unique Traits

【 Upcoming Update 】 -Probably monthly updates
-New main events
-New minor events

【Feedback on Translation Issues】
For work reasons, I’ve commissioned a few friends to help me with the English localization, so if you see any confusing information in the game, please let me know!

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Revisions:

Old revisions of this mod are available below. Click the link to download.