EP’s Civics, Origins, & More

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Authors: Noctum Marksman, Easy Pete

Last revision: 20 Feb at 10:58 UTC

File size: 5.8 MB

On Steam Workshop

Description:

This mod currently provides 22 additional civics, 6 origins, 2 traditions, 4 ascension perks, and 3 planetary decisions

Civics
Regular Civics
  • Quantity Over Quality
  • Robust Officer Corps
  • Efficient Bureaucratic Culture
  • Organized Militias
  • Digging Deep
  • Social Media Obsession
  • Special Economic Zones
  • Bio-Mechanical Reanimation
  • Bio-Fuel Specialists
Corporate Civics
  • Standardized Paperwork Policy
  • Narco State
  • Galaxy Web Services
  • Deep Rock Expropriation
  • Content Creator Culture
  • Fast Food Empire
  • Special Economic Zones
  • Aggressive Outsourcing
Machine Civics
  • Steel Swarm
  • Junk Bots
  • Iterative Scanning
Hive Civics
  • Overwhelming Numbers
  • Collective Curiosity

Origins
Agrarian Republic
  • Start on a size 30 agrarian arcology with agrarian arcology preference.
  • Has access to the agrarian arcology planet decision without the agrarian engineering ascension perk.
  • Must not be fanatic materialist, fanatic authoritarian, corporate, hive mind, or machine intelligence.
  • Agrarian arcologies are specialized worlds that support industrial scale agriculture.
Junk World
  • Start on a size 30 junk world with junk world habitability preference.
  • Junk World provides a -10% to empire size from all sources and -10% bio pop happiness on the planet.
  • Junk Worlds use a new district set that produces resources scavenged and recycled from the planet.
Blessed Machine
  • Start with the cybernetic trait and the research option for integrated cybernetics.
  • Able to adopt the cybernetic ascension path without the Flesh is Weak.
  • Adds custom spiritualist pop faction type for cybernetic spiritualist empire (no AI rights / worker robots allowed)
  • Blocks ability to pursue any other ascension path.
Geneticists
  • Start with the research option for gene tailoring.
  • Able to adopt the genetic ascension path without the ascension perk.
  • Start with a +1 trait pick and +2 trait points
  • Blocks ability to pursue any other ascension path.
System State
  • Start in a system with a minimum of 4 guaranteed terraforming candidates.
  • Start with the research option for all terraforming technologies available to research
  • -50% empire size from pops, colonies, districts, and branch offices.
  • +2000% increase in empire size from systems.
  • +25% pop growth speed and +25% unity
  • No guaranteed habitable worlds outside home system.
Graveyard of the Ancients
  • Start in a system with a ruined Interstellar Assembly.
  • Neighbor system has players choice of Science Nexus, Matter Decompressor, or Dyson Sphere
  • No guaranteed habitable worlds outside home system.
  • Guaranteed research option for Mega-Engineering

Traditions
Administration
  • Available to Regular and Corporate empires
  • Focuses on edict, administrator, and empire size modifiers
Verticality
  • Available to empires that have the arcology project ascension perk
  • Focuses on playing tall. Unlocks planetary gentrification planet decision on completion.

Ascension Perks
Defense In Depth
  • Requires Eternal Vigilance ascension perk
  • +50% starbase hull strength; +50% starbase and defense platform damage; +10 defense platform capacity
Populist Perogative
  • Reduces empire size from pops by 50%
Industrialist Perogative
  • Reduces empire size from districts by 25%
  • Reduces upkeep from districts by 25%
Agrarian Engineering
  • Allows for the creation of Agrarian Arcologies
Planetary Decision
Designate as Junk World
  • Added decision for turning any non-Ecumenopolis and non-Relic World into a Junk World
  • Requires technology orbital trash dispersal or durasteel infrastructure
  • Costs 5000 alloys and 5000 consumer goods or 10000 alloys for gestalt empires
Agrarian Arcology Project
  • Added decision for turning any non-Ecumenopolis, non-Junk, and non-Relic World into an Agrarian Arcology
  • Requires either the Agrarian Republic Origin or the Agrarian Engineering ascension perk.
  • Costs 5000 alloys, 5000 volatile motes, and 10000 food.
Planetary Gentrification
  • Decision unlocked by finishing Verticality tradition.
  • Adds +50 amenities, +50 housing, and +2 max districts.

Vanilla Files Effected
  • Jobs: Clerk job edited for civic
  • Districts: Mining and Housing modified for civic.
  • Pop Assembly Rules: edited for bio mechanical reanimation.
  • Pop Faction: Traditionalist faction altered for the Blessed Machine Origin
  • Ascension Path & Ascension Path APs: altered for Blessed Machine and Geneticists
  • Branch Office: Fast Food Chain edited for Fast Food Empire civic

Compatibility
  • Partial compatibility with Planetary Diversity using compatibility submod
  • Compatible with Gigastructural Engineering

EP’s Other Mods:

EP’s Relevant Terraforming: https://steamcommunity.com/sharedfiles/filedetails/?id=3155775854

EP’s Additional Megastructures: https://steamcommunity.com/sharedfiles/filedetails/?id=3155789435

Link to mod for Simple Chinese localisations; courtesy of 卡尔文迪斯梅特:
https://steamcommunity.com/sharedfiles/filedetails/?id=3108330591&searchtext=