EP’s Civics, Origins, & More
This mod currently provides 22 additional civics, 6 origins, 2 traditions, 4 ascension perks, and 3 planetary decisions
Civics
Regular Civics
- Quantity Over Quality
- Robust Officer Corps
- Efficient Bureaucratic Culture
- Organized Militias
- Digging Deep
- Social Media Obsession
- Special Economic Zones
- Bio-Mechanical Reanimation
- Bio-Fuel Specialists
Corporate Civics
- Standardized Paperwork Policy
- Narco State
- Galaxy Web Services
- Deep Rock Expropriation
- Content Creator Culture
- Fast Food Empire
- Special Economic Zones
- Aggressive Outsourcing
Machine Civics
- Steel Swarm
- Junk Bots
- Iterative Scanning
Hive Civics
- Overwhelming Numbers
- Collective Curiosity
Origins
Agrarian Republic
- Start on a size 30 agrarian arcology with agrarian arcology preference.
- Has access to the agrarian arcology planet decision without the agrarian engineering ascension perk.
- Must not be fanatic materialist, fanatic authoritarian, corporate, hive mind, or machine intelligence.
- Agrarian arcologies are specialized worlds that support industrial scale agriculture.
Junk World
- Start on a size 30 junk world with junk world habitability preference.
- Junk World provides a -10% to empire size from all sources and -10% bio pop happiness on the planet.
- Junk Worlds use a new district set that produces resources scavenged and recycled from the planet.
Blessed Machine
- Start with the cybernetic trait and the research option for integrated cybernetics.
- Able to adopt the cybernetic ascension path without the Flesh is Weak.
- Adds custom spiritualist pop faction type for cybernetic spiritualist empire (no AI rights / worker robots allowed)
- Blocks ability to pursue any other ascension path.
Geneticists
- Start with the research option for gene tailoring.
- Able to adopt the genetic ascension path without the ascension perk.
- Start with a +1 trait pick and +2 trait points
- Blocks ability to pursue any other ascension path.
System State
- Start in a system with a minimum of 4 guaranteed terraforming candidates.
- Start with the research option for all terraforming technologies available to research
- -50% empire size from pops, colonies, districts, and branch offices.
- +2000% increase in empire size from systems.
- +25% pop growth speed and +25% unity
- No guaranteed habitable worlds outside home system.
Graveyard of the Ancients
- Start in a system with a ruined Interstellar Assembly.
- Neighbor system has players choice of Science Nexus, Matter Decompressor, or Dyson Sphere
- No guaranteed habitable worlds outside home system.
- Guaranteed research option for Mega-Engineering
Traditions
Administration
- Available to Regular and Corporate empires
- Focuses on edict, administrator, and empire size modifiers
Verticality
- Available to empires that have the arcology project ascension perk
- Focuses on playing tall. Unlocks planetary gentrification planet decision on completion.
Ascension Perks
Defense In Depth
- Requires Eternal Vigilance ascension perk
- +50% starbase hull strength; +50% starbase and defense platform damage; +10 defense platform capacity
Populist Perogative
- Reduces empire size from pops by 50%
Industrialist Perogative
- Reduces empire size from districts by 25%
- Reduces upkeep from districts by 25%
Agrarian Engineering
- Allows for the creation of Agrarian Arcologies
Planetary Decision
Designate as Junk World
- Added decision for turning any non-Ecumenopolis and non-Relic World into a Junk World
- Requires technology orbital trash dispersal or durasteel infrastructure
- Costs 5000 alloys and 5000 consumer goods or 10000 alloys for gestalt empires
Agrarian Arcology Project
- Added decision for turning any non-Ecumenopolis, non-Junk, and non-Relic World into an Agrarian Arcology
- Requires either the Agrarian Republic Origin or the Agrarian Engineering ascension perk.
- Costs 5000 alloys, 5000 volatile motes, and 10000 food.
Planetary Gentrification
- Decision unlocked by finishing Verticality tradition.
- Adds +50 amenities, +50 housing, and +2 max districts.
Vanilla Files Effected
- Jobs: Clerk job edited for civic
- Districts: Mining and Housing modified for civic.
- Pop Assembly Rules: edited for bio mechanical reanimation.
- Pop Faction: Traditionalist faction altered for the Blessed Machine Origin
- Ascension Path & Ascension Path APs: altered for Blessed Machine and Geneticists
- Branch Office: Fast Food Chain edited for Fast Food Empire civic
Compatibility
- Partial compatibility with Planetary Diversity using compatibility submod
- Compatible with Gigastructural Engineering
EP’s Other Mods:
EP’s Relevant Terraforming: https://steamcommunity.com/sharedfiles/filedetails/?id=3155775854
EP’s Additional Megastructures: https://steamcommunity.com/sharedfiles/filedetails/?id=3155789435
Link to mod for Simple Chinese localisations; courtesy of 卡尔文迪斯梅特:
https://steamcommunity.com/sharedfiles/filedetails/?id=3108330591&searchtext=
Download
Stellaris: MegaCorp
Stellaris: Necroids Species Pack
Stellaris: Utopia
Stellaris: Overlord
Stellaris: Distant Stars Story Pack
Stellaris: Ancient Relics Story Pack
Stellaris: Leviathans Story Pack
Required DLC:
These DLC should be installed in order to use this item.
Stellaris: MegaCorp
Stellaris: Necroids Species Pack
Stellaris: Utopia
Stellaris: Overlord
Stellaris: Distant Stars Story Pack
Stellaris: Ancient Relics Story Pack
Stellaris: Leviathans Story Pack