Relevant Terraforming
This mod is a large tweak to galaxy generation with the goal of making terraforming a more relevant gameplay mechanic without creating so many planets that late game lag becomes an issue.
This mod runs an event at game start to remove half of all non-special, non-presapient, non-pre ftl, and non-guaranteed habitable worlds. Additionally, all terraforming candidate modifiers are removed. A huge galaxy at default settings will have about ~60 habitable worlds as opposed to the vanilla ~120.
A second event is then ran that adds terraforming candidate modifiers to the appropriate non-habitable worlds randomly. The amount of candidates generated is affected by your habitable world setting. This event brings up a menu where you can choose the amount of terraforming candidates. The options include vanilla candidates, 1.5x candidates, 2x candidates, and 2.5x candidates
Should be compatible with most mods. Any mod that makes custom habitable world systems spawn before the planet removal event may lose their habitable worlds.
Feel free to fork this mod and tweak it anyway you want. Please give credit to MichaelMakesGames original mod that was used to make this one.
EP’s Additional Megastructures: https://steamcommunity.com/sharedfiles/filedetails/?id=3155789435
Thumbnail picture courtesy of Hotpot AI
Credit to MichaelMakesGames whose original mod was referenced to make this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2997968164
Revisions:
Old revisions of this mod are available below. Click the link to download.