EP’s Relevant Terraforming

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Author: Easy Pete

Last revision: 28 Jul at 01:46 UTC (4)

File size: 347.87 KB

On Steam Workshop

Description:

This mod is a large tweak to galaxy generation with the goal of making terraforming a more relevant gameplay mechanic without creating so many planets that late game lag becomes an issue.

Game Start Event

This mod runs an event at game start to remove 95% of all non-special, non-presapient, non-pre ftl, and non-garanteed habitable worlds. Additionally, all terraforming candidate modifiers are removed

More Terraforming Candidates

A second event is then ran that adds terraforming candidate modifiers to the following non-habitable worlds randomly. This event is not affected by habitable world settings

  • Estimated 50 barren/cold barren worlds receive the Terraforming Candidate Modifier on medium size galaxy.
  • Estimated 30 frozen worlds receive the Hydrocentric Terraforming Candidate Modifier on medium size galaxy
  • Estimated 30 toxic worlds receive the Detox Terraforming Candidate Modifier on medium size galaxy

Compatibility

Should be compatible with most mods. Any mod that makes custom habitable world systems spawn before the planet removal event may lose their habitable worlds.

Member of the Stellaris Modding Den

If you have any feedback or complaints, please send them to me in the Easy Pete’s Mods channel in the discord link: https://discord.gg/WpeXm2h

Other Mods From EP:

EP’s Origins, Civics, & More: https://steamcommunity.com/sharedfiles/filedetails/?id=3104764358

EP’s Additional Megastructures: https://steamcommunity.com/sharedfiles/filedetails/?id=3155789435

Thumbnail picture courtesy of Hotpot AI

Credit to MichaelMakesGames whose original mod was referenced to make this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2997968164

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Revisions:

Old revisions of this mod are available below. Click the link to download.