The Sol Sector
The Sol Sector is primarily a mod that features a static map of 218 stars located within 30 light years or about 10 parsecs of our sun. Each star is connected through hyperlanes to their actual closest neighbors, based on actual astrographical data.
Most of the stars within 30 light years of our sun are red dwarves, and so it is in the map — and because there are no black holes within this range, for example, there are no black holes in the mod. However, you’ll find there are also quite a few ‘exotic’ systems within the established range.
I will attempt to continue updating this mod with more unique and interesting initializers for the featured systems. And perhaps some wormholes scattered here and there that could take ships to distant clusters with things like black holes and such.
Should be noted that some unique systems from vanilla, such as Tiyana Vek or Chor’s Compass, will still spawn. Some have been modified to fit with the concept of the mod. Usually they will replace one of the 218 stars on the map.
It should also be noted that it’s almost impossible to chart all these stars to their closest neighbors without overlapping hyperlanes. I tried to minimize it, but there are still a few webs. Think of it as a feature.
Please disable this mod unless you want to play on the static map, otherwise the vanilla options might not be present. This mod overwrites the following folders and will not be compatible with mods that touch them:
map/galaxy
map/setup_scenarios
common/solar_system_initializers (several files here touched)
I allow anyone to take anything from this mod and use it however they want (including other mods), as long as credit is given.
Removed the extra civic point due to conflicts with other mods. This means that you’d need to use a separate mod to increase civic slots in case you need them, because this mod’s starting location civics will take one slot.
Fixed some issues with galaxy map background.
Removed the Leader Traits. I have replaced them with Civics which determine where in the map an empire will spawn; in order to still allow two other civics to be chosen, I have made it so empires have a default of 3 civic choices.
The 7 choosable initializers/spawn points are:
01 — Sol
02 — Alpha Centauri
03 — Luyten’s Star
04 — Beta Comae Berenices
05 — Gliese 667
06 — Tau Ceti
07 — Eta Cassiopeiae
Modified some Vanilla initializers to avoid stuff like an extra Sol spawning, among other things.
Removed the Origins. Instead, to select you starting location I have added a series of free Leader Traits, such as "Ruler of Sol", "Ruler of Alpha Centauri", etc. This frees the Origin slot so you can use any vanilla or mod origin AND select your starting location.
So, for example, if you want to start on Alpha Centauri, with the correct initializer and location, you should manually select the Alpha Centauri Initializer and the Ruler of Alpha Centauri leader trait, though it should be noted that if you select certain origins, like Void Dwellers for example, it will overwrite the initializer but NOT the starting location.
Removed the pre-scripted Empires because they kept causing issues for players. Will create a sub-mod with them later on.
Changed some of starting systems using some data for systems that actually have a somewhat good chance of having habitable planets. Also selecting the Leader Traits should work fine now… most of the time anyway.
Revisions:
Old revisions of this mod are available below. Click the link to download.