Conceptoid: Species
Introducing: Conceptoids!
These are species made of ideas, literally sentient egregors.
Consuming zro dust as food and depend on organic minds, they always need organic species in their worlds to haunt.
This is a base mod for (at least) two add-ons. One of them is already in the pre-alpha build
New speces class with 7 portraits referring dadaism, futurism, magic elementals and other abstract things.
Trait group for conceptoids
Two name lists: "Math" and "Narrative"
Gameplay changes
* Districts do not produce housing, you need "vessel" organics jobs – places for it are produced by city districts.
* Zro is consumed as food, you need "martyr" organic jobs – organics automatically take this job.
* You can free or posess organics via species rights. Freed orgaincs can have normal jobs.
Supported languages:
– English
– Русский
– 简体中文 (translation by MyresMkG)
Planned features
* Unique events that define your relationship with organic marionettes
* The "Tulpas forcers" origin for organic empires
* New leader traits (maybe)
* Unique species traits
* 3 more portraits
* Animation for portraits
* Conceptoid graphic culture (the look of the city and ships)
CREDITS:
* MyresMkG – simplified chinese localisation
* Sunconure11 – Ideas
I seek help.
If you can at least one of this:
– programm on ClauseWitz (this game’s engine)
– design game mechanics
– make 2D or 3D art or/and animations
– write stories and fine texsts
– transate on languages other than supported languages
– promote mods
and want to work on conceptoids project, message me on Discord (@nerton_ailey)
also if you have any ideas about mod improvement or have bugs, leave a comment below.
Revisions:
Old revisions of this mod are available below. Click the link to download.