Roleplayer’s Paradise [EXPERIMENTAL BRANCH]
Roleplayer’s Paradise is IN DEVELOPMENT. Expect for there to be bugs, and even for things to break completely on occasion. Regardless, please report any bugs you see.
LINK: Roleplayer’s Paradise ‘Stable’ Branch
Disclaimer: Prone to about as many bugs as experimental, but more polished.
If you want to know when things update, join my Discord server[discord.gg].
It is STRONGLY advised that you load Roleplayer’s Paradise as close to last in your mod list as you can due to the vanilla files this mod overwrites.
* Updated the mod to Stellaris 3.12.
* Gave both biological and machine archetypes most traits from one-another. Gestalt-exclusive traits are now properly locked to gestalts, and gestalts can’t use traits that only affect individualists too.
* Reworked the ascension paths. The Cybernetic and Psionic traits now give a lump sum of trait points, and their related tradition categories give overall less trait points.
* Completely removed the subterranean system (restored vanilla) and building slot decisions.
* Intentionally broke Hypermorality traits. They should not cause any more problems; they now do absolutely nothing.
> They will be completely removed in a future update. Don’t use them until them.
* Completely removed the Subterranean overwrite origin.
* Not all vanilla traits have been disabled.
* The Machine Age ascension paths do not properly list when Level 3 and Level 4 traits are unlocked.
* The new traits do not have localization.
* Individual-only and Gestalt-only traits may be genemodded in when they should be locked.
* The default empires are most likely broken. I haven’t even looked in their general direction yet, and my IDE is reporting errors in those files.
Revisions:
Old revisions of this mod are available below. Click the link to download.