Star Wars Weapons – Funnel’s Additions
Check out my other mods!
The Star Forge: https://steamcommunity.com/sharedfiles/filedetails/?id=3041825829
Beause it wouldn’t be Star Wars without them!
This mod is my personal extension to Superior General Delvardus’s Star Wars Weapons and Ship Components mod. This mod adds a few specialized Star Wars techs that were not in the original mod.
This mod started out as a simple submod to enable T slots on the Eclipse Juggernaut but then it turned into an unofficial extension in it’s own right.
Basically, this mod adds a few niche components that are not in Delvardus’s mod that I personally felt would fit in for RP and aesthetic reasons. Some of my components are probably a bit overpowered compared to Delvardus’s components, which are optimized for vanilla game balance, but this mod is moreso for extra flavor and roleplay.
Hypermatter Reactor – Unlocked alongside Zero Point Reactors + Enhanced Ion Cannons (Physics)
Mini Superlaser – Unlocked with Enhanced Ion Cannons (Physics)
Buzz Droids – Unlocked with Ship-Mounted Long Range Sensor (Society)
SPHA-T Cannon – Unlocked with Improved Ion Cannon (Physics)
Eclipse Superlaser – Unlocked with Advanced Axial Superlaser (Physics)
Starfighters – Unlocked with basic strike craft (Engineering)
Interceptors – Unlocked with improved strike craft (Engineering)
Bombers – Unlocked with advanced strike craft (Engineering)
More details in this thread here: https://steamcommunity.com/workshop/filedetails/discussion/3032491880/5966762350809703219/
By Lolek_ups
https://steamcommunity.com/sharedfiles/filedetails/?id=3033923158
Icon images from Fantasy Flight Games, Lucasfilm, and Empire At War Remake.
Screenshots taken with Amazing Space Battles
Ships from Delvardus’s Empire ships mod
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Star Wars Weapons and Ship Components 3.9 — Steam Workshop
Star Wars Empire Ships 3.9 — Steam Workshop