[4.2] XHK Ancient Cache of Knights
Note: Image above is outdated
- Added new knight and grandmaster jobs that scale with ACOT power levels.
- These knights gain the same buffs that normal knights do from events, just scaled to ACOT levels.
- NEW ZONE: Shadow Stronghold, which gives Delta tech knights.
- Knight keep and castles give Delta jobs if the Shadow Stronghold zone exists.
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Knight and Commander jobs UPGRADE to higher AOT tech levels based on the highest level of the habitat OR the stronghold building.
- Does NOT modify vanilla habitat knight districts.
- Note: Numbers in screenshots are outdated, the images are pre-ACOT 3.12.
- Requires ACOT
- Optional AOT
- Optional Decision Origins: Electric Boogaloo – Works with the Knight decision origin.
- (PLACE MY MOD HERE)
– Knight and Commander jobs UPGRADE to higher AOT tech levels based on the highest level of the habitat OR the stronghold building.
I attempted to keep the ratios between ACOT vs Vanilla and Vanilla Researchers / Bureaucrats vs Vanilla Knights, but it is ACOT, so balance is just an attempt.
Please let me know about any weird job output values, I am not 100% sure if ACOT / AOT did a large number change on their end after update 4.0.
I realize that alpha jobs are technically AOT only, and that proper ACOT-only implementation would increase the number of knights instead of upgrading them at Alpha level, but thats too much work.
Required DLC:
These DLC should be installed in order to use this item.
Stellaris: Toxoids Species Pack
Required items:
Click the title to search on this site.
Ancient Cache of Technologies — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.