z – Astro’s Stellaris Overhaul – Galaxy Generation

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Author: AstronomerWithAGun

Last revision: 2 Dec, 2023 at 23:44 UTC (3)

File size: 26.34 MB

On Steam Workshop

Description:
Astro’s Stellaris Overhaul – Galaxy Generation

This mod is meant to provide you with a galaxy full of wonders – where many systems and other phenomena that are rare in Vanilla are virtually certain to spawn in a galaxy of any size.
Note: Should be compatible with virtually any mod.

Recent Updates

– 3.10.x compatibility

Feature Summary
Vanilla Overwrites

– common/defines/00_defines.txt

  • Empires may spawn closer to each other.
  • Planets will try to have a minimum of 3 blockers instead of 1
  • Fewer hyperlane edges will be removed based on length or # edges
  • Fallen Empires may spawn anywhere in the galaxy (instead of only near the galactic core)

– common/governments/civics/00_origins.txt:

  • All origins except Default can only appear once, and have the same chance of happening (this is to support mods w/ extra origins)

common/planet_classes/00_planet_classes.txt/pc_gas_giant; l_unhabitable_planets; rl_all_planets
common/scripted_triggers/00_scripted_triggers.txt/can_have_energy_deposits, can_have_minor_engineering_deposits, can_have_engineering_deposits, can_have_trade_deposits
– events/various

  • Caravaneers (and Nomads!) are guaranteed to spawn.
  • Central Crystal is guaranteed to spawn.
  • AI can now get the Horizon Signal.

– map/galaxy/galaxy_shapes.txt

New Content

– Ensures that all unique/special systems spawn (but prevents multiple Sols).
– New Planet Modifiers
– New Planetary Deposits
– Planets can now have up to 3 plantary modifiers (up from 2).
– New Celestial Body Random Names
– Added ice giant planet class
– Added 2 rare colonizable planet classes – some rare asteroids and barren worlds are not terraformable, but are colonizable.
– Added a new Tweaked Large and Tweaked Medium map size. Same map size as Large and Medium, but allows for more Fallen Empires and Marauders.
– Added in the old strategic resources as rare planetary deposits, and some new buildings/jobs to exploit them.
– Added new extremely rare star class: white hole
– Added unique systems: Primordial star, Green star

TODO
  • Only let primitive/non-empire sol spawn 50% of the time.
  • Add Sci-Fi universe systems (e.g., Arakkis, Pandora, etc.)
  • Make Molten worlds terraformable if you have a ferrocentric origin?
  • Make retinal world planet modifier?
Credits

Used some content from the following mods:

  • docflamingo’s Strange New Worlds (last updated 20160821)
  • Thanatos996’s Antimatter and white holes (last updated 20181115)
  • Kepler68’s Workshop More Star Classes (last updated 20191008)
Download
Revisions:

Old revisions of this mod are available below. Click the link to download.