Unlimited MegaStructures [latest]

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Author: Suzarr

Last revision: 21 Dec, 2023 at 23:51 UTC (1)

File size: 187.39 KB

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Description:
Mod Version 1.13, for Stellaris v3.10.4

This mod makes several changes to megastructures, including the ability to build additional copies of them, or to build them in more places. Also adds some additional useful buildings for orbital rings.

– Removes the per-country build limit for the megastructures Dyson Sphere, Think Tank, Matter Decompressor, Strategic Coordination Center, Mega Art Installation, Interstellar Assembly, and Mega Shipyard.
– Mega Shipyards and Dyson Spheres can now be built in binary or trinary star systems, like Quantum Catapults. Dyson Sphere still cannot be built around a brown dwarf, as these are barely more than glorified gas giants.
– Stellaris v3.5.2 reapplied the old restriction of one megastructure per system; this mod removes it.
– Contingency core relic now allows one additional simultaneous megastructure build, since the new primary effect from v3.5.2 is made irrelevant by this mod.
– Removed first stage of gateway construction. Total costs added together so it is all paid at once, and built in one stage.
– Adjusted influence cost of Hyper Relays to balance at about 1/5 of a gateway (to match the alloys).
– Federation allies can now build hyper relays and gateways in each others’ territory (like overlords already can for their vassals).
– Overlords can now restore/activate gateways in subject territory, in addition to building new ones.
– Removed additional influence cost for upgrading orbital rings.
– Fleet academy starbase buildings are now buildable in orbital rings.
– Orbital rings for machine empires now have an equivalent to the bureaucracy hub to boost unity.
– Added a research-focus building for orbital rings.


Part of Suzarr’s collection of gameplay enhancements, balance tweaks, and bug fixes.
All mods in this collection are designed with modularity in mind, so you can pick and choose to use the components you like, and ignore the ones you don’t. None of these mods depend on one another, compatibility with each other is guaranteed, and load order within the collection does not matter.

Looking for an alternate-language localization? See below:

Rus Perevod Перевод всей коллекции
*Disclaimer: I cannot personally guarantee the accuracy of any non-english translations. If you find any issues or apparent inaccuracies, please contact the translator.
*If you would like to request or submit a localization to be added into the core mod, feel free to get in touch in the comments!

Finishing an old save on a Stellaris rollback version?

Check out my (Archive) for older versions that might be compatible.

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Revisions:

Old revisions of this mod are available below. Click the link to download.