Robot Rights & Assimilation Overhaul [latest]

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Author: Suzarr

Last revision: 19 Feb at 15:25 UTC (1)

File size: 438.87 KB

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Description:
Mod Version 3.0, for Stellaris v3.10.4

This mod adjusts some robot rights, enables Machine Intelligences to assimilate robots into their primary species, and enables all empires to combine other empires’ robot designs with their own to refit them and reduce clutter on the species screen.

– Adds an edict called "Refit Robots" for normal empires, which consolidates basic robot/droid/synth species into one group, so that any robot design can be applied to all of them. (Special thanks to "NCTribit’s Robotics Standardization" for inspiration and some edict code)
– Adds a second edict for assimilators and necrophagers called "Select Primary Species", which allows a player to select which primary subspecies new pops should assimilate into.
– Purging of basic robot/droid/synth pops is no longer permanently disallowed for virtually every empire type that allows some robots.
– Machine Intelligences can fully Assimilate robot pops into their primary species, with either synthetic or cybernetic ascension. Driven Assimilators can also further assimilate cyborgs all the way into full machines.
– Machine Intelligences now must unlock either the first tradition in the synthetic tree or complete the cybernetic tree (driven assimilators only) to be able to assimilate robot pops (+cyborgs for driven assimilators).
– Fixes non-gestalt synthetic-ascended empires not being able to assimilate hive-minded pops.
– Organics who take the Genetic Ascension, in addition to being allowed to change portraits, will now be able to fully-assimilate pops that match their archetype after taking the "Allelic Expression" tradition.
– Assimilations adjusted to occur on a monthly pulse instead of yearly, but assimilate fewer pops at a time. This makes the assimilation rate much smoother overall.
– Assimilation rate increased overall from an average of 7 per year to an average of 1.75 per month (21 per year).
– Added normal empire synth tree bonus to machine empire synth tree bonus, since this mod makes their new bonus from v3.6 irrelevant.


Part of Suzarr’s collection of gameplay enhancements, balance tweaks, and bug fixes.
All mods in this collection are designed with modularity in mind, so you can pick and choose to use the components you like, and ignore the ones you don’t. None of these mods depend on one another, compatibility with each other is guaranteed, and load order within the collection does not matter.

Looking for an alternate-language localization? See below:

Rus Perevod Перевод всей коллекции
*Disclaimer: I cannot personally guarantee the accuracy of any non-english translations. If you find any issues or apparent inaccuracies, please contact the translator.
*If you would like to request or submit a localization to be added into the core mod, feel free to get in touch in the comments!

Finishing an old save on a Stellaris rollback version?

Check out my (Archive) for older versions that might be compatible.

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Revisions:

Old revisions of this mod are available below. Click the link to download.