Theta / Metropole (21.1)

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Author: Panda

Last revision: 21 Jan, 2025 at 21:07 UTC (1)

File size: 1.35 MB

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Description:

The mod makes empires less homogeneous and pop living conditions more important.

Individualist Empires

Depending on the distance from the capital, all colonies will be marked as:

– Metropolitan Worlds (within 4 jumps).
– Peripheral Worlds (beyond 4 jumps) – will have maluses.

Social Environment

Planets will get various modifiers based on social conditions.

Random good or bad incidents will happen on planets to spice things up (no player interaction).

Urban Center

Planets can become Urban Centers if they are densely populated and have high output.

Planetary Decisions

– Restrict Mobility – disables automatic migration to and from the planet.
– Unemployed Are Welcome – attracts unemployed pops to the planet.

Gestalt Empires

Depending on the distance from the capital, all colonies will be marked as having:

– Perfect Coherence (within 4 jumps).
– Strong Coherence (within 8 jumps) – will have maluses.
– Moderate Coherence (beyond 8 jumps) – will have increased maluses.

Species Reproduction

The most widespread species on multi-species planets will be more likely to reproduce.

Localizations

Chinese

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Revisions:

Old revisions of this mod are available below. Click the link to download.