Stellaris Texture Pack – Better Arcologies 2K

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Author: Protodeus

Last revision: 12 Sep, 2023 at 19:11 UTC (2)

File size: 768.56 MB

On Steam Workshop

Description:


NOT ACHIEVEMENT COMPATIBLE

This is the LITE version of this mod. If you want higher quality textures, please download the 4K version here (Strong computers only):

If you use the mod Planetary Diversity and its add-on ‘More Arcologies’, please download the compatible version here:

It is not necessary to download both, please only use one or the other.

Better Arcologies is a re-imagining of my old mod Better Ecumenopoli, and is a complete re-work of the base game Ecumenopolis and Relic Worlds. I always found the base game Ecumenopolis texture to be ugly and lacking in variety. This mod adds new 2K textures for arcologies, with variation for each species based on ship set.

This mod includes the following:

  • 3 new custom made Ecumenopolis textures for each shipset/species, including Fallen Empires, for a total of 53 textures, as well as an additional texture from Immersive Galaxy.
  • 9 new custom made textures for Relic Worlds

Each species has their own light and planet textures, as well as their own colours. These textures are determined by the shipset you select at the start of your game.

This mod should be placed below Real Space if you use it.

This mod should be compatible with most mods on the Workshop as it is purely a texture mod and does not alter any gameplay. However, there are some conflicts that might arise below:

  • Planetary Diversity: This mod is NOT compatible with Planetary Diversity and will not work if you use both mods together. If you play with Planetary Diversity you must download the PD compatible version here:
  • Real Space: This mod is compatible with Real Space, however I recommend you download my Real Space Fix here, so you won’t get any glitches:
  • Custom Shipsets: This mod works by coding the arcology textures to shipsets. Because of this, my textures will not appear if you use a custom shipset. Because there are so many shipsets on the Steam Workshop, I will probably not be creating any compatibility patches.(See ‘Notes’ below regarding this issue)


If you use a custom shipset, you can you console commands to get the textures to appear in-game. To get a list of the entity names you need to go into the mod file in your Steam Workshop folder (Steam>SteamApps>workshop>content>Stellaris) and then go to GFX>models>planets and look at the asset files. In-game, open your console menu and enter the code below:

EXAMPLE (Click on planet first)
effect set_planet_entity = { entity = humanoid_01_city_planet_entity_01 }

There are three entities for most textures, and most entities follow a similar naming structure (Plantoid_01, Necroid_01 etc…)



  • This mod was made as a collaborative project between myself and ShinyMan, who created all of the amazing light textures for this mod. Please visit his CGTrader page here to see more of his amazing work. [www.cgtrader.com]
  • Annatar, author of Real Space and New Frontiers for some of his cloud textures
  • Dwayne for his Immersive Galaxy city texture
  • Gatekeeper for his great mod Planetary Diversity – Better Arcologies

Software Used

  • Space Engine
  • Adobe Photoshop
  • paint.net
  • Substance Designer

Change Log

  • Sep 20, 2022 – Updated for Toxoids
  • Aug 11, 2023 – Updated
  • Sep 12, 2023 – Updated for 3.9
Download
Required DLC:

These DLC should be installed in order to use this item.


Stellaris: MegaCorp
Revisions:

Old revisions of this mod are available below. Click the link to download.