Fewer Habitable Planets: 0.25x
Fewer Habitable Planets: 0.25x
Reduces the number of habitable planets from unique and randomly generated systems to 0.25x. Why not just use the 0.25x Habitable Worlds slider? Well, it doesn’t actually work… Even accounting for unique systems and starting systems, the 0.25x setting produces twice as many planets as it should.
Number of uncolonized habitable planets in a huge galaxy, with Guaranteed Habitable Worlds off (averaged across 5 galaxies):
- Vanilla 1x Habitable Worlds: 188
- Vanilla 0.25x Habitable Worlds: 106 (56% of vanilla 1x)
- This Mod 1x Habitable Worlds: 46 (24% of vanilla 1x)
- This Mod 0.25x Habitable Worlds: 24 (13% of vanilla 1x, 23% of vanilla 0.25x)
What makes this mod different than others that "do the same thing"?
- Most other mods change galaxy generation settings, which has the same issues as the 0.25x setting. This mod uses events for a more accurate reduction, and greater compatibility with galaxy generation mods
- This mod also reduces the spawn chance of unique systems containing habitable planets, which others do not change
Want even fewer planets? Check out the 0.10x version here.
- For Stellaris 3.14.15926
- NOT achievement compatible
- Real Space Patch (0.10x version)
- Broadly compatible with other mods that change galaxy generation. Place this mod near the top of your load order so other mods can overwrite my changes (I overwrite event distar.290 and many files in common/solar_system_initializers)
- If you are using any mods that add special solar systems (such as Gigastructural Engineering, Planetary Diversity, or More Events Mod), I recommend using the Merger of Rules
Feel free to update, pack, patch, translate, fork, or incorporate this mod, no prior permission required. Credit, linking to the original mod, and letting me know is appreciated!
[discord.gg]
Come chat in #oatmeal-mods
Revisions:
Old revisions of this mod are available below. Click the link to download.