Daemonic Incursion – Knights of the Toxic God

If you liked this item, please rate it up on Steam Workshop page.

Author: FirePrince

Last revision: 14 Dec, 2023 at 16:09 UTC (5)

File size: 701.44 KB

On Steam Workshop

Description:

Want to have more fun with the features and stories of the Toxoids DLC less limited?

Then this is for you!

Spoiler warning: don’t read the following if you don’t know or haven’t played these vanilla events yet.


  • The AI can now trigger and use the special event(Dimensional Portal – and not just with one attempt)
  • Demonic Incursion” is now a midgame crisis(which appears much more likely than the single vanilla event, possible for each playable empire)
    • This small crisis will always be stronger than normal empires.
    • If the Daemonic Incursion will become too strong, the guardians of the galaxy will be awaken to solve the threat.
  • Includes several vanilla fixes for Toxoids DLC(e.g. Doomslayer appearance, Doorway divination blocked, which are also included in Ariphaos Patch and Overlord Knights Fix – modified to support multiple toxic origins – by Govannon)
  • Play as slightly advanced “Demonic Incursion” crisis(you can get the Toxic God and the relic)
    • Assimilated pops will be transformed into daemons after some time(but they will keep their portrait and traits to some extent)
  • Play the origin of the “Knights of the Toxic God” and “Overtuned”, without actually choosing the origin(at the start of the game, there are now multiple empires with this origin possible, also later in the game)
  • The corrupted Dark Knight(Doomslayer) becomes a legendary leader andcan summon terrors in battle and be resurrectedafter being defeated in ground combat (only AI – by 0.01 KD).
  • You can now relocate the “Order’s Keep(via planetary decision)
    • Also, the Knight Commander job is now linked to the Keep, instead of to the habitat government building.
  • Menu for spawn chance and power(added 06/27 – few localizations are still missing)
  • Demon trait 😈(added 06/24)

The crisis is more or less in beta stage, so if you have suggestions or find any bug, you are very welcome to report.

Credit:

• Destiny Phoenix for Decision Origins – Knights of the Toxic God (removed from Steam) which features were inspired by.
• 0.01 KD for New Generation of the World from which the knight resurrect and dyn. buff is).

Some vanilla events and buildings associated with the origin(s) are overwritten, and so should be compatible with any other mod that doesn’t touch these.

⠀✔️ Supports Dynamic Mod Menu
⠀✔️ Decision Origins – Play with Multiple OriginsCheat mod – shares the same key names – load order should be above
⠀✔️ Supports The Merger of Rules for extended compat.(planet and country type triggers – load order should be below)
⠀✔️ Checked GIGA, ACOT, Ancient Empire

Have fun!


Localisations

• All game languages supported – except new mod menu (for spawn chance and power – 06/27).

Slightly Recommended

⠀• Shroud Rising
⠀• All That Is GRIMDARK
⠀• The Great Khan Expanded
⠀• Infernal Species Pack (in-built compat. but could need an update)
⠀• Analisis: Doom Eternal Religion

Planned

• Adding “Under One Rule” origin features for the “Demonic Incursion”. (06/23) ✔️ beta done
⠀• Incursion Origin (from game start)?

How do I force the crisis to spawn?

To manually start the shebang, you can use the command:
event demonic_incursion_settings.666 # at the earliest two decades before mid-game


[discordapp.com]

To other modders:

Originally posted by FirePrince:

You are free to borrow anything you need from this mod to make your own without asking me for permission, if you put credit to the original modders. You are responsible to read and understand my contents by yourself.

Check out my other mods!

Download
Required DLC:

These DLC should be installed in order to use this item.


Stellaris: Toxoids Species Pack
Revisions:

Old revisions of this mod are available below. Click the link to download.