Scaled Leader Capacity Fork

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Author: Nicho

Last revision: 24 Sep, 2023 at 10:46 UTC (2)

File size: 550.91 KB

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Description:

This mod is a fork of the ‘Scaled Leader Capacity’ mod by Mike Louis. This one, like that one, addresses the base game’s Leader Capacity by introducing a scaling mechanism tied to the capital buildings in your colonies and habitats. However, the numbers in this version are lower than in Mike’s.

  • The base Leader Cap is now 8 instead of 6.
  • Each Tradition Tree completed now gives an additional +2 Leader Capacity. The exceptions are the Aptitude Tradition Tree which gives +4 (re-introducing the +2 for ‘The Empire Needs You!’ Tradition and a further +2 from completing Aptitude). The ‘Ascension’ Tradition Trees also do not give any additional Leader Capacity (they’re strong enough already)
  • Adds five new technologies which give additional Leader capacity each.
  • Colony Capital Buildings increase the Leader Cap by +0.1/+0.2/+0.3 per Building level (starting at Tier 2).
  • Habitat Capital Buildings increase the Leader Cap by +0.1/+0.2/+0.3 per Building level (starting at Tier 2).
  • Machine Capital Buildings increase the Leader Cap by +0.1/+0.2/+0.3 per Building level (starting at Tier 2).
  • Hive Capital Buildings increase the Leader Cap by +0.1/+0.2/+0.3 per Building level (starting at Tier 2).
  • The Imperial Palace building (and its equivalents) increases the Leader Cap by +0.3.
  • Adds an Edict for +10% Leader Experience Gain & +1 effective Councillor skill (at a reasonably high Unity cost).

I continue to look into other methods, such as adding slots based on Empire Size, Sector Capitals, new Buildings, Edicts, and possibly other methods as well, but these just ideas and I can’t make any promises. If I find a way to do them, I’ll update the mod. Unfortunately I’m a very busy guy and don’t have as much time to pour through art of complicated modding tricks as I would like!
I consider Vanilla Stellaris’s basic over-Leader Cap EXP penalty as being mostly fixed in 3.9.1, so as of V2.3 I no longer tweak the EXP penalty mechanics… but might reintroduce this if it turns out to still be needed.

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Revisions:

Old revisions of this mod are available below. Click the link to download.