More Fallen Empire
(Automatic generation is not set and needs to be added manually.)
The Fallen Empire ——Peace Advocate (Fanatic Pacifist)
You’ll be given 75% of the technology that has been researched randomly.
The Fallen Empire——Tuwang Overlord(Fanatic Militarist)
Will hate the machine empire.
The Fallen Empire——Galactic Liberator(Fanatic Egalitarian)
Dissatisfied with everything except democracies, except for the Gestalt.
The Fallen Empire——Guardian of the Celestial Empire(Fanatic Authoritarian)
Extremely dissatisfied with the Gestalt polity.
The mod has a new UI interface to facilitate the implementation of related functions, while retaining the old event UI page.(Some features of the legacy event page cannot be implemented.)
After entering the game, open the edict, and through the UI interface, you can specifically choose to generate the lost empire. (It is normal for the computer to freeze for a few seconds when using the full build function.)
Are you looking forward to the Battle of Heaven but can’t wait? Now you can control the awakening of the Fallen Empire on your own! Mod adds this control to the UI, just start the UI selection empire and wait quietly! (It is recommended to awaken only one fallen empire at a time and wait for a few years, all at once awakening may not necessarily have a battle for heaven. As for mechanical Fallen Empire, the probability of each awakening situation is 50%. The four new battles in the Paradise of the Fallen Empire added to the mod are arranged as extreme peace-extreme militarism, extreme equality-extreme authoritarianism against each other.)
After entering the game, open the decree, and through the UI interface, you can choose to strengthen the Fallen Empire. (With full enhancement and high multiplier enhancement, it is normal for the computer to be stuck for a few seconds.)
(1) The newly added Fallen Empire fleet is twice as powerful as the original, and you can choose the Battle of Heaven according to the actual situation.
(2) If you play normally, please directly generate the Fallen Empire at the beginning of the game, and the opening location is still the old place – the decree.
(3) After using the survey command in the console, the Fallen Empire will be generated with a probability of failure or strange problems.
(4) Fallen Empires can spawn the same one multiple times, but things can go wrong (the map will not look good).
(5) The strengthening of the Fallen Empire is currently mainly reflected in the increase of fleets, and the enhancement is cumulative, for example, +1 in the UI is to add about 500k to the fleet of the Lost Empire, and +3 is about 1.5m. (When using the old event UI page, it should be noted that it can only be doubled at a time, and the effect of multiple clicks is still cumulative.)
(6) The options given in the Battle of Heaven interface are used to awaken each Fallen Empire, and you can wait after selecting the option, and the waiting time will be up to one year (or so) before the event prompt window of the original Fallen Empire Awakening will appear. Then just wait for the battle of heaven.
(7) You can check which Fallen Empires are available in this bureau through the Awakening page. (the Awakening Fallen Empires displayed on the Awakening page are the Fallen Empires that exist in this bureau but have not yet awakened.)
(8) When both operations are performed to generate all or all enhance, the game may freeze, usually for a few seconds.
(9) It is uncertain whether this mod will be added in the future, because the author wants to complete the origin mod he is working on, at least there will be no major updates in the short term.
(10) The author does not know much about English, and most of it uses machine translation. Some meanings may be different, you can leave a message to the author, the author will modify after seeing it.
Revisions:
Old revisions of this mod are available below. Click the link to download.