Pre-FTL Players Testing
About the mod: The mod changes the route to FTL technology. Instead of starting with Faster than Light travel, a player will now need to research it. Without spoiling too much, you will first need to research an experimental hyper-drive technology that will start to appear probably 40 years or so into the game. As such, you’ll probably want something to do while you wait. My recommendation is running this mod with Planetary Diversity, and Planetary Diversity – Planetary Habitats. That will allow you to spread more in your home system by allowing you to colonize asteroids, and the other planetary bodies in your home system. You could also try mods that would allow you to build Habitats sooner, as well as other mods which allow you other paths to colonize planets in your home system (there are many).
Full credit for the mod goes to Pode and any collaborators who assisted him! All I’ve done is tweak a few things to bring it up to date and make life a smidge easier.
—————————————————————————————————–
Note: I’ve had many people request that I add a non-ftl drive style interstellar travel method. It is not possible at this time using the same methods used here for the experimental drive. Once you get below a certain interstellar speed, weird things start to happen (such as ships becoming stuck at the end of the hyperspace lane, just barely not entering the system while the arrival time goes negative). We have a workaround for the exp drive, but it is proving more difficult than it should be to adapt that workaround to a non-ftl drive and get realistic non-ftl travel times/speeds. Consider it in-progress, but not any time soon.
Revisions:
Old revisions of this mod are available below. Click the link to download.