Monster Genesis
Do you like to play as a pacifist/xenophile? Can’t resist enemy aggression with your own means? In any case, I would like to present you a modification with the ability to breed your own herd of Tiyanki whales. Did you ever heard of them?
The entry point of modification is researching the necessary technologies to open a project, don’t worry there are not many of them and they will appear in the early stages of the game in the social research branch. (Do not forget to find and explore space whale entities). After this steps you will need build special university and hire some pops (members of a special faction) for working there. As soon as you finish all the preparations – you can start genesis (planetary edict). The chance of successful completion of the project is only 70%, and the cost of the project is not too small, but finally bonuses, seems to me, more than pays for itself. Tijanki create a faction friendly to you and have not a little autonomy. They moving within the borders of your empire and do not want to orbit around your star, but you can try call them. After a while, the whiles may take on a more powerful form, if they live to see it. In the moments when you need their help, you can summon a herd to orbit a certain space object (planetary edicts helps you with it) And don’t forget to let the whales go free, when the fight is over, you won’t regret it, I promise you.
- 1 new empire
- 1 new pop faction type + bonus fractional solution
- 1 new building
- 1 new pop job
- 1 new policy
- 2 new edicts
- 3 new specisal projects
- 2 new static empire modifiers
- 4 new technologies
- 5 new planetary modifiers
- 5 new behavioral patterns
- 5 new planetary solutions
- new game event list
- new event chain for information
- notification set
- random name generator for new faction
- English version is restored, but without testing, in case anyone needs it, but the localization is still crooked. Since the new version added a game faction name constructor – for the English version would have to write their own file random_names . If anyone suddenly wants to correct the localization – can be later change.
- Tested for bugs and compatibility on the entire collection of my mods (on version 3.7.4), and they are not a few, should not conflict with anyone, have no errors in the log file.
- There is a google translation to the enemy (English), the accuracy of the translation almost did not check, so that you correct for yourself, I’m not going to improve, say thank you that there is at least such x].
- It is a modification for yourself and released as is, use if interested, if you show patience – you will be a surprise, in about 150 years after the birth of the first calf chance of falling out 50%.
- It is self-developed modification, in his spare time from boredom, do not judge severely.
Revisions:
Old revisions of this mod are available below. Click the link to download.