Branch offices & holdings change

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Author: Blorg

Last revision: 9 Apr, 2024 at 04:47 UTC (1)

File size: 4.05 MB

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Description:
Huge Enterprise Branch Offices and Overlord Holdings Changes

In-game English supported, this intro is translated by chatGLM-4, you got what I’m trying to say.
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Feature Introduction:

– Increased the single planet cap for regular branch office buildings and real estate buildings to 4, while maintaining the single planet cap at 1 for special buildings (e.g., specialized vassal buildings).
– Allows corporate governments to open branches on their own planets without gaining direct resources from the branch buildings themselves, while still maintaining trade protection. However, giant enterprises cannot open branches on other giant enterprise planets.
– Now, the Guild of Merchants can also open branches on their own planets, but without the national trade protection of giant enterprises.
– Increased the number of jobs provided by most branch and real estate buildings.
– Added a gradient gain for special vassal real estate, which becomes more powerful as the vassal’s level increases.
"Tearing down countless small nations to install a large number of vassal buildings? Now you can achieve the benefits of vassal buildings with a significantly reduced number of vassals. Watching your trade revenue dry up on your capital city on the Ideal City planet? Now you can open branches on your own territory to better utilize your national trade revenue, without worrying. We still have local industry protection, ensuring that any criminal enterprises will have no place to stand on our planet."
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Known Bugs:

None at the moment.
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Future Plans:

None at the moment.
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Changelog:

1.0.0
– Changed the cap for branch and real estate buildings, allowing giant enterprises to open branches on their own planets.
1.1.0
– Balanced the building effects slightly.
1.2.0
– As a national policy for the Guild of Merchants to develop their own national trade, they also gained the power to open branches without trade protection on their own planets.
1.2.1
– Increased the loyalty penalty for some powerful overlord holdings.
1.2.2
– Increased the number of jobs provided by branch buildings and fixed the job-related errors, ensuring that there is no direct benefit from the branches on the owner’s planet.
1.3.0
– Added gradient gains for special vassal real estate.
1.3.1
– Fixed a bug where the owner of a branch outside their own planet could not obtain the corresponding resources.
1.3.3
– Increased the maximum effective land army count for the overlord’s camp.
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Compatibility Note:

This mod modifies the following files, and any mod that intersects with them may conflict:
Stellaris
|—-common
|——–buildings
|————14_branch_office_buildings.txt
|————15_overlord_holdings.txt
|——–game_rules
|————00_rules.txt

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Revisions:

Old revisions of this mod are available below. Click the link to download.