Better Vanilla Civics 3.8.4√
Imperial Cult: According to the Skill Level of current Ruler, at most increase +100% Governing Ethics Attraction; Authoritarian Pops and Spiritualist Pops will increase Empire’s Edicts Fund; no other change
Philosopher King: Allows Stratified Economy Living Standards; Allows Academic Privilege Living Standards; Allows Utopian Living Standards; Effect from Authority +100%; +50% EXP gain; no other change
Police State: Capital Buildings provide extra Enforcer Jobs, including Resort World; Stability from Enforcer and Telepath +1.5; no other change
Idealistic Foundation: Egalitarian Pops produce Society Research; +50% Egalitarian Ethics Attraction; +10% happiness changed into +5%
Free Haven: Refugees will more likely to flee into our territory; Immigration Pull +100% instead of +50%
Merchant Guilds: Politicians’ Unity Output will also increase the Trade Value of Merchants; no other change
Diplomatic Corps: Envoys Improving Relations have a 1 chance each month of acquiring a Favor; no other change
Cutthroat Politics: Politicians also provide Edict Funds scaling with their Unity Output; now also +1 Decryption
Efficient Bureaucracy: Bureaucrat and Priests provide Edict Funds scaling with their Unity Output
Other a part of Civics also got a small change
Naval Contractors: Mercenary Enclaves sponsored by us will pay extra Naval Fleets and Energy irregularly in dividend; no other change
Private Military Companies: Generals start at level 3; soldiers also produce 2 trade value; no other change
Trading Posts: Center of Trade starbase module will produce 2 Trade Value and increase Starbase Capacity according to the Trade Value collected by the starbase; Collection Range +2; Protection Range +2; no other change
Media Conglomerate: Executives, Managers and Priests will increase Governing Ethics Attraction on planets; -5% War Exhaustion changed into -15%; no other change
Brand Loyalty: Managers and Priests will provide Edict Funds scaling with their Unity Output; no other change
Ruthless Competition: 50% cost of All Leaders will be replaced by half of Energy(50%*50%); +10% EXP gain changed into +50%, +1 Decryption changed into +2
Public Relations Specialists: Envoys Improving Relations have a 1 chance each month of acquiring a Favor; no other change
Machine:
Unitary Cohesion: Coordinators also provide +1% Menial Drone Output and +0.5 Stability; no other change
Introspective: Calculators also provide +0.5 amenities; +1 encryption changed into +2
Maintenance Protocol: Maintenance drone also produce 1 Unity and decrease 1 Deviancy
Static Research Analysis: Scientists produce Research Points associated with Skill Level; +1 decryption changed into +2
Other a part of Civics also got a small change
Hive:
Subspace Ephapse: Synapse Drone also provide +3 Naval Cap; no other change
One Mind: Synapse Drone also decrease 6 Deviancy and +0.5 Stability; no other change
Empath: Envoys Improving Relations have a 1 chance each month of acquiring a Favor; no other change
Subsumed Will: Brain Drones also produce a very minor Unity; removed the Edict Funds
Pooled Knowledge: All Leaders’ initial Skill Level +2, +10% EXP gain changed into +25%,+1 Encryption changed into +2
Natural Neutral Network: The Research Points output of unemployed pops have been doubled, and now it can be modified; +2 decryption; no other change
Other a part of Civics also got a small change
Revisions:
Old revisions of this mod are available below. Click the link to download.