z – Astro’s Stellaris Overhaul – Empire Management
This mod is meant to provide you (and the AI!) with more options for running your empire. It includes only internal-facing changes, and doesn’t change xeno diplomacy or relations with other empires.
Note: Should be compatible with virtually any mod.
– Updated for 3.7.x compatibility.
– Removed building to obtain minor artifacts, since this is now in vanilla.
– common/defines/00_defines.txt:
- The tech and tradition penalty for being over the empire size is larger.
- If a tech was one of the alternatives last time, it is more likely to remain a research option.
- AI now pays full cost for gene/robomodding projects.
- AI can expand up to 99 jumps away (instead of 2).
– New Ruler Agendas for all applicable vanilla civics.
– Many new repeatable technologies
– New Edicts for Fanatic Ethics
– New Leader Traits
– Leaders can now gain traits when levelling up if they already have 3.
– New Ascension Perk (bioconvergence) when you don’t want a million species in your empire.
– Added Conscription policy.
– Added repeatable techs for Encryption and Decryption.
– Increased maximum growth from immigration.
I used some content from the following mods:
- Like_A_Stone’s Stone’s Politics Xpansion (last updated 20160601)
- Scarecrow’s Trait Compendium (last updated 20180223)
- Arky’s Conscription (last updated 20190726)
- Dazz Aephiex’s Trade Value Repeatable Tech (last updated 20200512)
- Alex1590’s New Leader Traits – New perks and tradeoffs (last updated 20210428)
[[h2]TODO[/h2]
- Need more AP slots for Ascension Theory techs!!!
- Add more leader levels.
- Make exclaves more likely to rebel.
- New Traditions (see New Traditions.txt).
- Add festival of worlds reminder
- Let AI get Head of Zarqlan
- Let AI get relic world anomaly
Revisions:
Old revisions of this mod are available below. Click the link to download.